Search found 515 matches

by ChrisP
Wed May 25, 2022 9:51 pm
Forum: General Discussion
Topic: Myth II 1.8.4 Released!
Replies: 41
Views: 160964

Re: Myth II 1.8.4 Released!

Had me a hankering for 9 young pigs and 10 loaves of bread, so I decided to play Crow's Bridge. Can't believe it's been 25 years since the first time.

Nice work on 1.8.4. Thanks, Myrd and the rest of Project Magma for keeping the game going.
by ChrisP
Thu Sep 02, 2021 7:45 pm
Forum: Map Making Support
Topic: Been a while...
Replies: 1
Views: 16311

Been a while...

Sorry to start a new topic just to say hi, but hi! Hope everyone has been well! I've been having fun making coops for Starcraft the last bunch of years, but yeah, Myth will always be my first and greatest computer game true love. Those sure were the days...
by ChrisP
Fri Nov 13, 2015 12:22 am
Forum: Map Making Support
Topic: Myth New n Tasty
Replies: 271
Views: 825008

Re: Myth New n Tasty

Thanks, Pyro! Will check it out.
by ChrisP
Tue Nov 10, 2015 12:24 am
Forum: Map Making Support
Topic: Myth New n Tasty
Replies: 271
Views: 825008

Re: Myth New n Tasty

Heya, Souly. Congratulations on becoming a dad! I checked out your tagset, and wow! It makes Myth look 15 years younger. Must have been a monumental task to make so many beautiful models and animations. Very impressive! Not to look a gift horse in the mouth, but some comments/questions: 1. I downloa...
by ChrisP
Thu Sep 18, 2014 1:11 am
Forum: General Discussion
Topic: Deadhold
Replies: 97
Views: 153294

Re: Deadhold

Wow! Deadhold looks terrific so far. I'll certainly be buying this game when it comes out. Good luck on the development - hope it goes quickly!
by ChrisP
Thu Apr 03, 2014 10:54 pm
Forum: General Discussion
Topic: [Poll] Raising the Limit on Active Units
Replies: 64
Views: 35514

Re: [Poll] Raising the Limit on Active Units

That reminds me, have you seen the 1.8.0 promo video showcasing some of the bigger changes in 1.8.0? I have now that you linked it for me, thank you. Very cool stuff. Though subtle, I especially like the smoother projectile movements. Too bad, though, that there wasn't time, or maybe the desire, to...
by ChrisP
Thu Apr 03, 2014 1:19 pm
Forum: General Discussion
Topic: [Poll] Raising the Limit on Active Units
Replies: 64
Views: 35514

Re: [Poll] Raising the Limit on Active Units

Thank you for the replies, Pyro and Melekor. I want to respond at length but right now I'm on my iPhone, so maybe later. For now: Yes, what Myth needs most of all is new players, and for that, it needs marketing and distribution. What is the difficulty in adding the art and sound data to the demo? I...
by ChrisP
Wed Apr 02, 2014 11:37 pm
Forum: General Discussion
Topic: [Poll] Raising the Limit on Active Units
Replies: 64
Views: 35514

Re: [Poll] Raising the Limit on Active Units

I guess what you see as stagnation, I see as the game slowly approaching the perfect version of what it was supposed to be. Besides having fun, that's my goal when I do dev work on myth. I have no desire to constantly change stuff in some kind of never-ending quest to keep the game from "dying...
by ChrisP
Wed Apr 02, 2014 1:07 pm
Forum: General Discussion
Topic: [Poll] Raising the Limit on Active Units
Replies: 64
Views: 35514

Re: [Poll] Raising the Limit on Active Units

Point taken, Vinylrake. To be clear, what I'm taking about has little to do with Mazz. I don't think the dying off of Myth has to be so inevitable. What it needs though, is a quantum change. Starcraft came out around the same time as Myth and millions of people still play the latest incarnation. Of ...
by ChrisP
Tue Apr 01, 2014 11:07 pm
Forum: General Discussion
Topic: [Poll] Raising the Limit on Active Units
Replies: 64
Views: 35514

Re: [Poll] Raising the Limit on Active Units

Assuming someone had the interest in doing the programming, why not remove all limits? I've been using the Starcraft II map editor, and one of the coolest things about it is it doesn't impose many limits on the map maker. Want 10,000+ units to spawn at once? Go for it. Need to make your script 10,00...
by ChrisP
Thu Nov 08, 2012 11:37 pm
Forum: General Discussion
Topic: "The Dark Approaches..." (Laws of Evil teasers/discussion)
Replies: 51
Views: 77327

Re: "The Dark Approaches..." (Laws of Evil teasers/discussio

GodzFire wrote:Only if you bring back the Mazz crew as well.
I can try, but it's been at least five years and I'm not sure where I put them.
by ChrisP
Thu Nov 08, 2012 1:18 am
Forum: General Discussion
Topic: "The Dark Approaches..." (Laws of Evil teasers/discussion)
Replies: 51
Views: 77327

Re: "The Dark Approaches..." (Laws of Evil teasers/discussio

Hi! Will there be some sort of group testing or anything like that in the near future? If so, can I come?
by ChrisP
Thu Jan 12, 2012 11:08 pm
Forum: General Discussion
Topic: The Lich King has awakened!
Replies: 34
Views: 11393

Re: The Lich King has awakened!

I've been well, Khellek, thanks. I'm getting old and have a serious job now. I check my work emails more often than I used to check all the Myth forums. :P I still think about Myth and old pals like you. Probably will forever. I need a compelling enough reason to fire up the game again though. I mea...
by ChrisP
Tue Jan 10, 2012 11:24 pm
Forum: General Discussion
Topic: The Lich King has awakened!
Replies: 34
Views: 11393

Re: The Lich King has awakened!

Someone should ban this Khellek guy to keep all the riff raff from showing up again.

It's been years, but if Laws of Evil were released, I'd play again.
by ChrisP
Sun Aug 21, 2011 1:16 am
Forum: General Discussion
Topic: WarriorMouse retires from MagMa & the community.
Replies: 9
Views: 3542

Re: WarriorMouse retires from MagMa & the community.

I remember when MagMa was just an idea and I was helping out on my crappy pc with the limited tools available at the time. I was about 17 at that time and I am 29 now. It has been pretty cool to see all of the things that MagMa has done. People came and went but it kept trucking along... ...lots of...