(and on Bungie Day of all days)
Love to see more attention for the series, especially from such a well regarded creator
https://www.youtube.com/watch?v=NDgXXEQpFBQ
Here's hoping we see some new faces online!
Search found 42 matches
- Fri Jul 07, 2023 4:33 pm
- Forum: General Discussion
- Topic: Mandalore just released a Myth retrospective!!!!!!!!!!
- Replies: 1
- Views: 19356
- Sun Dec 11, 2022 1:52 am
- Forum: General Discussion
- Topic: My friends and I are working on a Myth soundtrack archive
- Replies: 5
- Views: 22481
- Sun Dec 04, 2022 3:14 am
- Forum: General Discussion
- Topic: Myth Image Archive
- Replies: 1
- Views: 16195
Myth Image Archive
Does anyone know of or have an archive of old Myth imagery? This might sound like a weird ask, but I'm wondering if anyone has extracted Myth's UI images, things like the background images from the main menu, netmap preview thumbnails and other UI elements! I'm working on a D&D campaign setting/...
- Sun Dec 04, 2022 2:58 am
- Forum: General Discussion
- Topic: Myth Font Information
- Replies: 28
- Views: 85427
Re: Myth Font Information
Yeah! As far as I can tell, that's Georgia, with a drop cap G. I was looking into the font Myth uses in game on maps and stuff and that seems like what Bungie used most often Edit: nevermind, looks like you guys solved it lol (incidentally, it's fucking crazy to me that a thread I made a lifetime ag...
- Fri Oct 28, 2022 12:56 pm
- Forum: General Discussion
- Topic: Myth II Retrospective video
- Replies: 5
- Views: 22449
Re: Myth II Retrospective video
YES! dude these vids are so good! I think you're the only person whos done a retrospective vid like this on Myth
- Mon Nov 30, 2015 3:40 am
- Forum: General Discussion
- Topic: HD Units
- Replies: 5
- Views: 5383
Re: HD Units
Oh man thanks!! I'll check 'em out :DD
- Wed Oct 07, 2015 2:47 pm
- Forum: General Discussion
- Topic: HD Units
- Replies: 5
- Views: 5383
HD Units
I was messing around with The Great Journey HD a little while ago when I noticed that some of the units looked especially crisp and clear. The readme says they were done by Project Magma. Is there any way to get those HD units as a plugin for use in other maps?
- Sun Jun 21, 2015 2:04 am
- Forum: General Discussion
- Topic: You know this game is like 20 years old almost?
- Replies: 6
- Views: 7151
You know this game is like 20 years old almost?
Just weird to think about lol.
- Mon Apr 08, 2013 5:03 pm
- Forum: General Discussion
- Topic: What's it take to set up an autohost?
- Replies: 3
- Views: 1600
What's it take to set up an autohost?
I'm really glad to see autohosts running the more traditional Myth maps, but I have a library of plugins burning a hole in my pocket. I'd love to get an autohost cycle going of things like TFL maps, slugfests and maybe some of the lesser played Total Codex maps. Can someone give me an idea of what I...
- Fri Oct 26, 2012 12:27 am
- Forum: General Discussion
- Topic: playability and pace in a plugin.
- Replies: 10
- Views: 3368
Re: playability and pace in a plugin.
"The Great Devoid" is one of my favorite levels in the series, and it's also one of the calmest. The sense of quiet after the hard and fast climax battles of the previous few levels is eerie and disturbing, and gives a great lead-up to the final confrontation. Ultimately that's one of the...
- Mon Oct 22, 2012 11:57 pm
- Forum: General Discussion
- Topic: playability and pace in a plugin.
- Replies: 10
- Views: 3368
Re: playability and pace in a plugin.
No problem man, I live for dissecting games like this and I've been playing around with concepts for a solo plugin myself. [Edit] This is probably pretty obvious to most but ambiance is really important in a game like this; that's why there's not background music during levels I believe and why ther...
- Mon Oct 22, 2012 6:17 pm
- Forum: General Discussion
- Topic: playability and pace in a plugin.
- Replies: 10
- Views: 3368
Re: playability and pace in a plugin.
Finally, a discussion on gameplay in Myth. Escort missions are an interesting issue with Myth. Generally I think that having to stick around an NPC for a large chink of a map doesn't work very well for the kind of game Myth is. "Down a Broken Path" worked pretty well though as you weren't ...
- Thu Aug 09, 2012 2:57 am
- Forum: General Discussion
- Topic: Myth 1.8 suggestions REVISITED
- Replies: 80
- Views: 18008
Re: Myth 1.8 suggestions REVISITED
I'd just like to see a higher res splash screen. I'm pretty sick of seeing that crow the size of a postage stamp on my screen.
- Thu Aug 09, 2012 1:18 am
- Forum: General Discussion
- Topic: Multiplayer Strategies?
- Replies: 17
- Views: 4749
Re: Multiplayer Strategies?
Wow, you guys have been super helpful. I'll be putting that stuff to use as soon as I get online again. BTW, if you do wanna hit me up, I'm Deckard online, just so you know.
- Mon Aug 06, 2012 7:40 pm
- Forum: General Discussion
- Topic: Multiplayer Strategies?
- Replies: 17
- Views: 4749
Re: Multiplayer Strategies?
Sounds legit!