Search found 118 matches
- Sun Jun 25, 2006 11:38 am
- Forum: General Discussion
- Topic: request for the 1.5.2 update - same
- Replies: 5
- Views: 1818
- Sat Jun 24, 2006 11:57 am
- Forum: General Discussion
- Topic: request for the 1.5.2 update - same
- Replies: 5
- Views: 1818
- Sat Jun 24, 2006 11:38 am
- Forum: General Discussion
- Topic: request for the 1.5.2 update - same
- Replies: 5
- Views: 1818
I had mentioned this just before the 1.5.1 updat, and was told it was a good idea but it was to late to include it. I dont know how far along 1.5.2 is but I'd like to mention it again. I think it would be very useful to be able to watch films in multi player with other people. not only would it be ...
- Thu May 25, 2006 7:57 am
- Forum: Map Making Support
- Topic: Script size
- Replies: 2
- Views: 1300
- Tue May 16, 2006 6:09 am
- Forum: Map Making Support
- Topic: new map - need testers
- Replies: 6
- Views: 2009
Thanks Cid (and the rest that played) Did everything work right? I liked the dogs fighting on their own at the end. I think it is more realistic, but if more people like being in control of the dogs the whole time. I could make it so on say Leg the owner does keeps control over the dogs. With a few...
- Tue May 16, 2006 5:37 am
- Forum: Map Making Support
- Topic: new map - need testers
- Replies: 6
- Views: 2009
Thanks for the reply Graydon. The scenario you stated is a possibility, but would be very rare. The Fury attack will take about half of a dogs health. The more kills your dog has the more likely it is to win, but anything can happen. You are probably (but hopefully not) right about it not being pla...
- Sun May 14, 2006 11:02 am
- Forum: Map Making Support
- Topic: new map - need testers
- Replies: 6
- Views: 2009
- Sun May 14, 2006 8:10 am
- Forum: Map Making Support
- Topic: Body count points
- Replies: 3
- Views: 1437
- Wed Nov 23, 2005 11:49 am
- Forum: Map Making Support
- Topic: can a flag be a unit and be destructible? - making game flags destructible
- Replies: 12
- Views: 4310
One way you may be able to do it is. Make a copy of the spike poles (in Fear they are in monsters folder 02 cell post) the ones from Salvation holding the prisoners. Those ARE units/monsters. Replace the collections with the flags collections(you may have to use a collection editor). Set in the cor...
- Thu Aug 04, 2005 9:38 am
- Forum: Map Making Support
- Topic: Same
- Replies: 4
- Views: 1271
- Mon Aug 01, 2005 6:53 am
- Forum: Map Making Support
- Topic: Strange thing - Same
- Replies: 2
- Views: 1156
- Sat Jul 30, 2005 4:16 pm
- Forum: Map Making Support
- Topic: Strange thing - Same
- Replies: 2
- Views: 1156
On the map Im working on. At a point in the game the player loses control of their units and the units have scripted actions. I used the ignore user commands flag (so casualties would still count). The weird thing is. Edit: Actually it is if I move the unit at any point in the game. If I dont give ...
- Sat Jul 30, 2005 11:01 am
- Forum: Map Making Support
- Topic: Vets - Simple question
- Replies: 2
- Views: 1133
I know the vet limit has been raised, as far as having an effect on the unit. Is there a place to set the limit for how high it can vet? For what I need I would want the limit as high as possible. Is it automatically set to the new highest limit or do I have to manually set it? If I do have to set ...
- Sat May 28, 2005 6:35 am
- Forum: Map Making Support
- Topic: Re using script commands - same
- Replies: 2
- Views: 1345
- Fri May 27, 2005 2:06 pm
- Forum: General Discussion
- Topic: Cancled games.
- Replies: 7
- Views: 2396