Search found 515 matches
- Sun Apr 25, 2004 12:00 pm
- Forum: Map Making Support
- Topic: Div questions
- Replies: 4
- Views: 2550
- Sun Apr 25, 2004 10:42 am
- Forum: General Discussion
- Topic: Whoa....time out folks - My proposal
- Replies: 118
- Views: 57630
- Sun Apr 25, 2004 12:00 am
- Forum: General Discussion
- Topic: Whoa....time out folks - My proposal
- Replies: 118
- Views: 57630
If there was some way to know the true standard deviation for all possible shots in a certain setup then we could work with much smaller data sets.... If someone was willing to work with me on trying to build a mathematical model of how all the tag variables for archer shots work we could attack th...
- Sat Apr 24, 2004 11:29 pm
- Forum: General Discussion
- Topic: Whoa....time out folks - My proposal
- Replies: 118
- Views: 57630
its pretty funny to say i need to put in 10hrs to make a valid analysis, when you wont take 30 secs to type in a username and fake email to post on the PoOp forum. :P 5 is small, but does begin to show a trend - and should not be ignored out of hand. Well, registering for forums happens to be a pet...
- Sat Apr 24, 2004 3:59 pm
- Forum: General Discussion
- Topic: Whoa....time out folks - My proposal
- Replies: 118
- Views: 57630
Hehe, I'm glad you made the test mesh instead of insisting I do it. ;) I looked at your results, but I don't think 5 tests per unit can prove anything. There are at least two, and possibly three random factors involved. The first is the attack velocity as I mentioned before. Another variable that o...
- Sat Apr 24, 2004 1:06 am
- Forum: General Discussion
- Topic: Whoa....time out folks - My proposal
- Replies: 118
- Views: 57630
igmo, here's another suggestion for your test. As Iron stated, most Myth units use randoms settings. To really see if the engine is affecting anything, you'd need to make a special archer tag, or whatever, with static instead of random ranges. Then test this unit on both 1.3 and 1.5. The alternativ...
- Fri Apr 23, 2004 4:23 pm
- Forum: General Discussion
- Topic: Whoa....time out folks - My proposal
- Replies: 118
- Views: 57630
- Fri Apr 23, 2004 3:38 pm
- Forum: General Discussion
- Topic: Whoa....time out folks - My proposal
- Replies: 118
- Views: 57630
- Fri Apr 23, 2004 12:56 am
- Forum: General Discussion
- Topic: Proposal to end all modification of myth
- Replies: 169
- Views: 47248
Here’s my two cents because I was late to the party and apparently some of this stuff can’t be said enough. It’s not hard to understand why there are some misconceptions. Unfortunately, it started out with certain parties on both sides of the “1.3 vs 1.4 or 1.5†debate stirring things up ...
- Wed Apr 21, 2004 10:28 am
- Forum: Map Making Support
- Topic: Creating new collections
- Replies: 4
- Views: 2510
- Sat Apr 17, 2004 1:06 pm
- Forum: General Discussion
- Topic: 1.5 comments - Post 'em here
- Replies: 72
- Views: 34549
2)the second type of heal bug, which ive had happen to me and seen happen, is where you heal someone and the heal stops after about a half of a second and does not increase their health. (no films....i know you guys like to see films, so ill start saving bugs i see, because i KNOW they'll be more) ...
- Mon Apr 12, 2004 5:34 pm
- Forum: General Discussion
- Topic: Ghol bug 1.5
- Replies: 45
- Views: 22068
Yes grim, it was a joke. And no worries, M2 unit tweaks or balance changes are definetly NOT part of the agenda. Sometimes odd little things can change as a result of fixing a real bug (walk-bug was notorious for this) but if the programmers become aware of it, they do their best to reverse the dam...
- Mon Apr 12, 2004 10:59 am
- Forum: General Discussion
- Topic: Ghol bug 1.5
- Replies: 45
- Views: 22068
- Mon Apr 12, 2004 2:58 am
- Forum: General Discussion
- Topic: 1.5 comments - Post 'em here
- Replies: 72
- Views: 34549
- Sun Apr 11, 2004 9:05 pm
- Forum: Map Making Support
- Topic: Loathing in 1.5 - Can't set controls
- Replies: 5
- Views: 2729