fetch lightning attack

A forum for discussing map making ideas and problems for the Myth series.
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Slinx
Posts: 42
Joined: Sun Jul 31, 2005 6:37 pm
Location: Springfield, Virginia

Post by Slinx »

Yesterday I was messing around trying to find a starting point.

I gave mort heroes the special of the fetch lightning attack, however I set it so it was an item and used the 'drop satchel action' so that it had a small radius.

In objects, I changed up the lightning damage and added in the ability to paralyze or confuse.


Ok, so how do I set it so thats its for the mort hero special only, instead of for regular fetch attacks?


Was testing on Walls of Mur, and it was odd seeing my trow get confused by fetch shots.
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haravikk
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Location: Scotland

Post by haravikk »

I think what you want to do is find the object for trow, and go into damage modifiers and set Confusion to 0.000 (can't be confused). Do this for every unit you don't want to get confused by this attack.

As a note, damage modifiers for Confusion and Paralysis determine how long the unit is confused/paraylised for, so a high value means longer, a low value means less. All done as a decimal percentage (1.000 = 100% of normal, 0.000 = 0% of normal etc).
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