Importing into Anim8tor - Want to re-animate Rabican
- Lord Thanos
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I need to know how to import Rabican from the Frenzy plug-in, into anim8tor, so that I might try my hand at fixing his stilted movements (no offense intended Iron). And vise versa.
Instead of starting another topic, I'd also like to know how the spell/inventory lists/selection for MD were made.
Instead of starting another topic, I'd also like to know how the spell/inventory lists/selection for MD were made.
Thanos A.K.A "Ravanosh"
Lord Thanos wrote:I need to know how to import Rabican from the Frenzy plug-in, into anim8tor, so that I might try my hand at fixing his stilted movements (no offense intended Iron). And vise versa.
Instead of starting another topic, I'd also like to know how the spell/inventory lists/selection for MD were made.
You'll need the original Anim8or model. Most likely, you will have to re-render and amber the entire unit, unless there is only one or a few sequences that need to be "fixed".
There can be only one...
As Khel states, you'd need the original model from Iron, which I believe was one of the many he lost in a HD crash. There is no good way to reverse engineer it from Myth. Not only that, but if this is your first foray into Myth unit making, be warned it's a fairly time consuming and complicated endeavor.
The inventory lists for Mazz V were made in PC Fear with an assortment of artifact, monster and projectile tag settings. This subject too is somewhat complicated, but if you have more of a specific question, I'll try to answer.
The inventory lists for Mazz V were made in PC Fear with an assortment of artifact, monster and projectile tag settings. This subject too is somewhat complicated, but if you have more of a specific question, I'll try to answer.
- Lord Thanos
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As CP said, I lost that model (along with many others) in a HD crash back in February.
Your only option therefore is to learn Anim8or, remodel the unit from scratch, then animate it to your preference & render it. After that you have all the fun involved in indexing the hundreds of bitmaps and Ambering them into a Myth collection (which requires a Mac or course).
There's no tutorials that I know of for making units with Anim8or or indeed any other program. Once you know how the program in question works & you've had a bit of experience in 3D modelling, you won't need a Myth-specific tutorial. Any specific problems you run into can generally be answered here.
I'm not 100% happy with Rabican's animations, but then animation has never been my strength & I'm never really happy with anything I make. I was going for something that implied ponderous, unhurried & imposing strength, unlike the much more athletic zerks. If I didn't succeed in conveying that or its not what you feel is suitable, well that's life - can't please everyone.
Anyway, gl and hf with your anim8or adventures
Your only option therefore is to learn Anim8or, remodel the unit from scratch, then animate it to your preference & render it. After that you have all the fun involved in indexing the hundreds of bitmaps and Ambering them into a Myth collection (which requires a Mac or course).
There's no tutorials that I know of for making units with Anim8or or indeed any other program. Once you know how the program in question works & you've had a bit of experience in 3D modelling, you won't need a Myth-specific tutorial. Any specific problems you run into can generally be answered here.
I'm not 100% happy with Rabican's animations, but then animation has never been my strength & I'm never really happy with anything I make. I was going for something that implied ponderous, unhurried & imposing strength, unlike the much more athletic zerks. If I didn't succeed in conveying that or its not what you feel is suitable, well that's life - can't please everyone.
Anyway, gl and hf with your anim8or adventures
- Lord Thanos
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Chris responded as I was typing my response to Khellek, so I didn't know you had lost Rabican in a hardrive crash. Most unfortunate. Bloody comps!! A good friend of mine has been able to recover almost all purposedly "lost" information from one of his buggered hardrives. Most likely you've already tried, but if you still have the drive, I might be able to facilitate the recovery of some of the data that is on it.
I was not aware that I would require a Mac to incorporate a model into Myth. This makes things extremely difficult. It would seem my only hope then is create a new model, and see if someone else can put it into the game. The chances of that seem remote unfortunately, so I'll just have to convince myself that Rabican is great as is. Don't get me wrong, he's very well done, and I understand what you were going for, its just that from some angles, especially straight on, Rabican's movement looks odd. Why that bothers me so much, I really can't say. But anyhow, my thanks for making him at all, and wishing me luck, I appreciate it.
I was not aware that I would require a Mac to incorporate a model into Myth. This makes things extremely difficult. It would seem my only hope then is create a new model, and see if someone else can put it into the game. The chances of that seem remote unfortunately, so I'll just have to convince myself that Rabican is great as is. Don't get me wrong, he's very well done, and I understand what you were going for, its just that from some angles, especially straight on, Rabican's movement looks odd. Why that bothers me so much, I really can't say. But anyhow, my thanks for making him at all, and wishing me luck, I appreciate it.
Thanos A.K.A "Ravanosh"
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As I understand it, regular folk like us won't be allowed to release anything using these collections until the projects themselves are actually complete. ChrisP was awarded an exception to this because hey - he's ChrisP!
Having said that, I'd love to (perhaps only for private use) put some sort of plugin into my Myth so that it always uses the higher resolution units (and Iron's new berserks, stuff like that). Bwahahaha.
And hey, Thanos - seriously, the 'unit making' part is something I'd be totally willing to help with. It's the 3D part that I can't do. Don't worry about there being nobody around to do the Amber bit.
Having said that, I'd love to (perhaps only for private use) put some sort of plugin into my Myth so that it always uses the higher resolution units (and Iron's new berserks, stuff like that). Bwahahaha.
And hey, Thanos - seriously, the 'unit making' part is something I'd be totally willing to help with. It's the 3D part that I can't do. Don't worry about there being nobody around to do the Amber bit.
Okay I got the models but now I'm too dumb to do anything with 'em
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