Soulblighter bug
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- Posts: 6
- Joined: Wed Mar 24, 2004 3:19 pm
Hi
I'm trying to complete the second to last level (I think) in Myth II SB. You have to attack SB over a river. At the end, a black ghost type character attacks me with a special attack and the game quits to the desktop. Does anyone no whats going on? If so are there any work arounds or fixes planned for the future. Someone told me that this is a known bug but didn't tell me how to get around it.
My system is :
HARDWARE : Athlon 2000 xp, 512 MB RAM (pc2700, ddr), Geforce 4 ti 4200 (128 mb),
SOFTWARE : Win XP Pro, Nvidia detonator FX drivers
Any Help/Info would be very much appriciated.
Thanks
Mark
I'm trying to complete the second to last level (I think) in Myth II SB. You have to attack SB over a river. At the end, a black ghost type character attacks me with a special attack and the game quits to the desktop. Does anyone no whats going on? If so are there any work arounds or fixes planned for the future. Someone told me that this is a known bug but didn't tell me how to get around it.
My system is :
HARDWARE : Athlon 2000 xp, 512 MB RAM (pc2700, ddr), Geforce 4 ti 4200 (128 mb),
SOFTWARE : Win XP Pro, Nvidia detonator FX drivers
Any Help/Info would be very much appriciated.
Thanks
Mark
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- Posts: 6
- Joined: Wed Mar 24, 2004 3:19 pm
This is all it says in it :
2004-03-24 17:10:40 Myth II 1.4.4 Build 126 running under Win98 ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Using GDI for Input
Mouse appears to have 5 buttons and 3 axes.
Initialized for DirectSound3D using COM
Running Software at 800 x 600, 16 bit
Starting mesh "Twice Born"...
0
Quitting single player game...
Closing Myth...
The only wierd thing I can see is it says running under Win98 while I'm running WinXP.
2004-03-24 17:10:40 Myth II 1.4.4 Build 126 running under Win98 ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Using GDI for Input
Mouse appears to have 5 buttons and 3 axes.
Initialized for DirectSound3D using COM
Running Software at 800 x 600, 16 bit
Starting mesh "Twice Born"...
0
Quitting single player game...
Closing Myth...
The only wierd thing I can see is it says running under Win98 while I'm running WinXP.
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- Posts: 32
- Joined: Wed Mar 24, 2004 3:30 pm
Another bug, but I didn't want to start a new thread:
I've seen this on PG & KG...not on other maps I don't think...but whatever...
The game starts, someone drops, but their units are all there in a ghost like state...when you attack those units, other units die on the map.
Film: www.willamette.edu/~dterzagh/kgbug.zip
Also, are you planning on fixing the bug that happens when a cap drops and the team ends up with NUT? It'd save tons of rehost time if you could find some way to pass the unit trading onto the second in command, rather than just giving them default units.
Cheers!
I've seen this on PG & KG...not on other maps I don't think...but whatever...
The game starts, someone drops, but their units are all there in a ghost like state...when you attack those units, other units die on the map.
Film: www.willamette.edu/~dterzagh/kgbug.zip
Also, are you planning on fixing the bug that happens when a cap drops and the team ends up with NUT? It'd save tons of rehost time if you could find some way to pass the unit trading onto the second in command, rather than just giving them default units.
Cheers!
I'm not into that whole "brevity" thing.
- iron
- Site Admin
- Posts: 2006
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- Location: diving out of the Sun at 10 o'clock high!
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Mark, the crashing bug you're experiencing has been around since Myth 2 was first released. If you play that level using software rendering you'll be fine. Our windows programmer is working on a fix, but I don't expect it to be easy.
Hey TB ... I've seen a film of that problem with ghost units - its pretty amusing but certainly not desired behaviour. At present I'm afraid there's no fix - if we have time during the beta period we'll look into it & see what we can do. Ditto with the captain dropping problem.
Hey TB ... I've seen a film of that problem with ghost units - its pretty amusing but certainly not desired behaviour. At present I'm afraid there's no fix - if we have time during the beta period we'll look into it & see what we can do. Ditto with the captain dropping problem.
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- Joined: Wed Mar 24, 2004 3:19 pm
Thanks Iron. I was going to try playing it in software rendering mode but I thought it wouldn't help because I didn't think it was a rendering bug.
BTW a wierd thing about the bug is if the game is saved before the black shadow thingy does the secondary attack; when the save game is restored the game doesn't crash. I don't know if the windows programmer knows this or not but it might be helpful info for debugging.
Thanks again.
Mark
P.S I see that you guys are developing OpenGL support fot TFL. That will be awesome.
BTW a wierd thing about the bug is if the game is saved before the black shadow thingy does the secondary attack; when the save game is restored the game doesn't crash. I don't know if the windows programmer knows this or not but it might be helpful info for debugging.
Thanks again.
Mark
P.S I see that you guys are developing OpenGL support fot TFL. That will be awesome.
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