Taskman wrote:Is there any Amber documentation around?
Do you have any tips regarding alignment in the Sequence views?
Is Amber 2.0ß6 the latest version available to us mere mortals?
1. Not really, so long as you remember the first colour in the index (colour #0) is the background colour, #1 is a special colour used for exporting things called plates, you can use this in your units so long as you don't have any vertical or horizontal lines of it that cover the whole frame, #2 is the transparent colour which you can use in units so long as you remember to turn off the 'transparent' flag when you import the image(s).
Lastly, to create arrows or model textures the image must have dimensions that are powers of two (1, 2, 4, 8, 16, 32, 64, 128, 256) for both sides. It must also NOT use the background colour, instead use the transparent colour to remove parts (but leave 'transparent' checked when importing), you can now make this image a texture.
2. Not sure how you mean for alignment? If you're referring to moving the images to corresponding with the 'reg point' then I usually aim to have the reg point at the top of the unit's ankles (so the feet extend below it) if it's a human or humanoid unit. In other words let it extend a little below, imagining the reg point is at the centre of your unit's 'base'.
Other than that it's just a slow procedure of lining things up. Do this one frame at a time, ie, place frame 0 where you want, then go to frame 1, and flick back to frame 0 to keep checking till frame 1 is right. Then do frame 2 etc. Once you've done this for the whole animation do the next view. Once that sequence is done, go onto the next, place the first frame, then compare it to the first frame of your first animation (if the animations are similar) so the unit won't jitter when it attacks for example.
3. Yep. Amber is no longer being developed, there are other programs that were started but I've no idea what state any of them are in. So it's still pretty much the best we have really unless I've completely missed something.