I intermittently put up an autohost or two on mariusnet for people to use.
I like to have one for demo players and another for everyone else.
If anyone has any specific requests I'd be happy to try and facilitate them.
You can leave them in this thread and I should hopefully get them within 24 hours, or for more immediate response, I can be reached on udog hotline (hl.udogs.net)
Mariusnet Autohost Requests?
A only vTFL auto host would be great in my opinion, with maps mostly from the TFL multipack. But it seems that theres a bug involving autohost and vTFL.... it seems to work only on the first map of the rotation, then in the subsequent ones it revert to M2 gameplay. I saw this happening on your autohost, Doobie (the slugfest games), and I doubt you wanted to do slug on M2 .
Or maybe I'm totally wrong.
Or maybe I'm totally wrong.
all of my coop plugs on the Tain have the "can be used by demo" flag checked, and im curious to see if that means you can play them if you only have the demo.
But if you host haxor plugins you are welcome to use any of mine (though they are noob ) I am FW and would play them at least...
http://tain.totalcodex.net/authors/show/566
HeroQuestb5 would be cool, or just some reg coops
But if you host haxor plugins you are welcome to use any of mine (though they are noob ) I am FW and would play them at least...
http://tain.totalcodex.net/authors/show/566
HeroQuestb5 would be cool, or just some reg coops
- iron
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Plugins are ignored by the demo version of Myth. If, however, demo users install the 1.6 updater over the top of the demo, it will support plugins ... but the vast majority of them won't load because of missing tags in the demo's foundation files.
Hence, if you want your plugin to be loadable by the demo, you'll need to create it against the demo's foundation files and include whatever tags are missing yourself. And you'll need demo folk to install the 1.6 updater.
In case any of the above is illegal, it wasn't me that typed it. It was my 7-yr-old daughter (the iron maiden). Yes it was, really!
Hence, if you want your plugin to be loadable by the demo, you'll need to create it against the demo's foundation files and include whatever tags are missing yourself. And you'll need demo folk to install the 1.6 updater.
In case any of the above is illegal, it wasn't me that typed it. It was my 7-yr-old daughter (the iron maiden). Yes it was, really!
speaking of autohosting, I tried to join one of your autohosted games last night and kept getting the "this game can not accept new players, there may be a firewall..." message. (paraphrased)Doobie wrote:it looks like i just set the autohost incorrectly, no bug found, just sloppy autohosting
but thanks for the heads up anyway.
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
I think that's the one. It was the only autohosted game I saw that nigh if that helps identify itt.Doobie wrote:which one? Doobie's fun house hosted by Jeebus?
i wonder what would have changed... i'll check when i get home i guess.
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.