Plugins due in 2008? List?
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Plugins due in 2008? List?
Lets see what's on the cards for '08. I hate the silence here lately, but perhaps there is some fun stuff due?
http://theramblingelf.tumblr.com/ - my blog
lets see coming to a myth 1.6 1.7 near you in 2008
CWR
CWE
B32
CPR Reloaded for 1.6 1.7
AOM
and probably early 2009
Warfare AvA
all can be found here >>>
http://hl.udogs.net/files/Uploads/%20Us ... ds/Points/
CWR
CWE
B32
CPR Reloaded for 1.6 1.7
AOM
and probably early 2009
Warfare AvA
all can be found here >>>
http://hl.udogs.net/files/Uploads/%20Us ... ds/Points/
if one does not learn from the failings of the past they are likely to suffer its return.
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- Posts: 1014
- Joined: Mon May 03, 2004 5:30 am
- Location: Devon, England
- Contact:
Point which of those are solo and which are multi? If I'm doing multi it's all MWC maps right now, but some solo would be cool.
http://theramblingelf.tumblr.com/ - my blog
Projects 08
unfortunately I am not much at scripting... so they are mainly multi until someone volunteers to help script them... they do have some test coops in them though nothing fantastic and new yet...
if one does not learn from the failings of the past they are likely to suffer its return.
Looks great to me too! Can't wait toplay it! RELEASE THIS STUFF SOON(tm)!!!!
to be fair, PART of why the colormap probably looks a little better than your average colormap is because that picture of the map was rendered in a 3d app (Bryce mb?) - that's definitely not the myth engine creating that crystal clear image.
to be fair, PART of why the colormap probably looks a little better than your average colormap is because that picture of the map was rendered in a 3d app (Bryce mb?) - that's definitely not the myth engine creating that crystal clear image.
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
I think this map looks better as a multi then as a coop.
It has a similar layout to Deathgorge, a SF2 map I scripted.
Base seems to be in both corners, small passes on the other corners.
A big middle for fighting and some roads on the east and west sides. It was very hard to script because everything is open!
It has a similar layout to Deathgorge, a SF2 map I scripted.
Base seems to be in both corners, small passes on the other corners.
A big middle for fighting and some roads on the east and west sides. It was very hard to script because everything is open!
projects..
i havent played death gorge yet i dont think ... thymers though.... anyway a basic defend harras and some times attack script is all that would be needed i think... they defend their trenchlines and base everyonce in a while they scout and when they get their dander up they cross no mans land or launch a flanking attack...Zeph wrote:I think this map looks better as a multi then as a coop.
It has a similar layout to Deathgorge, a SF2 map I scripted.
Base seems to be in both corners, small passes on the other corners.
A big middle for fighting and some roads on the east and west sides. It was very hard to script because everything is open!
what would be great if I had a basic script like that to just be able to re adjust for each terrain...
defenders guard...
scouts and recon patrols go here and there
attackers move up form formation and advance...
etc...
if one does not learn from the failings of the past they are likely to suffer its return.
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- Posts: 1014
- Joined: Mon May 03, 2004 5:30 am
- Location: Devon, England
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A year ago there were so many projects happening. Seems things are pretty dead now.
Exactly how much is done?haravikk wrote:Maybe I'll find time to do Bar Room Brawl 2, it's like 4 years in the making or something though so don't hold your breath! Though why you would I'm not sure, it seems like a very silly thing to do when breathing is so important to your everyday lives.
http://theramblingelf.tumblr.com/ - my blog
?? I thought Oak was officially Dead. If not, I want details, and I want them now gdi. (Oak does 3D renders?> wth?!?!?! wow!)Graydon wrote:Actually Vinyl, that brilliant render was taken with Melekor's new 1.7 Detail Texture app called Oak.
purty please details?
Please lets not have secret versions of tools that only SOME mapmakers have access to. Let's not start a caste system of mapmakers REWEASE THE SECWET WEAPON - OAK!
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
vin...
Vin like 1.7 its in testing and testers have beta builds of it... if you have time test stuff and patience to report what you find Sign up to be a tester and join the tester forum for news and releases of things in the works for myth....
vinylrake wrote:?? I thought Oak was officially Dead. If not, I want details, and I want them now gdi. (Oak does 3D renders?> wth?!?!?! wow!)Graydon wrote:Actually Vinyl, that brilliant render was taken with Melekor's new 1.7 Detail Texture app called Oak.
purty please details?
Please lets not have secret versions of tools that only SOME mapmakers have access to. Let's not start a caste system of mapmakers REWEASE THE SECWET WEAPON - OAK!
if one does not learn from the failings of the past they are likely to suffer its return.