Talk about anything here.
SCORCH
Posts: 56 Joined: Fri Mar 19, 2004 2:36 pm
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by SCORCH » Sun Mar 28, 2004 5:05 pm
[color=D7B35B]I thought id bring up that the reflection of stoned units is the normal reflection.[/color]
oogaBooga
Posts: 600 Joined: Mon Mar 29, 2004 2:38 am
Location: Fremont, CA
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by oogaBooga » Mon Mar 29, 2004 2:56 am
That title is false advertising. I expected a long drawn-out explanation on how water looks all trippy when you're blazed.
You let me down, scorch. Don't let it happen again.
-ooga
SCORCH
Posts: 56 Joined: Fri Mar 19, 2004 2:36 pm
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by SCORCH » Mon Mar 29, 2004 10:35 am
[color=D7B35B]Hehe
[/color]
Unkfolt
Posts: 59 Joined: Fri Mar 19, 2004 5:15 pm
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by Unkfolt » Mon Mar 29, 2004 6:26 pm
It's not you're water! It's God's water! You don't own the water! You don't own the sand either! It's God's sand! He owns it! Or what if a naked girl breaks her foot on your beach?
She can sue me... Sue me! Sue me!
"Somewhere something incredible is waiting to be known."
-Carl Sagan
SCORCH
Posts: 56 Joined: Fri Mar 19, 2004 2:36 pm
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by SCORCH » Mon Mar 29, 2004 6:48 pm
[color=D7B35B]Youre not your.
I meant the title to imply what ooga said.
Thought id be funny...
[/color]
Myrd
Site Admin
Posts: 4031 Joined: Fri Mar 19, 2004 10:17 pm
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by Myrd » Mon Mar 29, 2004 11:53 pm
Bug noted, and fixed. Paralyzed units will now reflect properly too.