Hello, I would like to know if there's a good way to make a unit drop an object either by scripting or fear tags, I am currently using a reflexive attack that I trigger with a General Action script. I test for dropping condition and then make the unit press T via scripting, problem is you can avoid it if you taunt with the unit. Is there any other way to drop a projectile a unit is holding?I also need the projectile to keep moving after it has been dropped.
Forcing a unit to drop held object/artefact
The take artifact/projectile feature would remove it, not drop it. But if Zeph doesn't care that the arti/proj is new when it is dropped he could force it to remove it and have an invisible unit appear that detonates immediately when visible that drops this arti/proj. You would have a script look for the unit with that arti/proj of course.
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Ummm, Don't SF2 units do this ?? I'm pretty certain it's possible to do completely in FEAR, however, I'm also certain I don't recall how it is done.
:: looks West to Chicago ::
o3 would know. :o)
:: looks West to Chicago ::
o3 would know. :o)
"Do you want to be healed, now? Or would you prefer to bleed to death so I can try my hand at resurrection?"
easiest way is to copy the 20 magic crystal (berserk) for example.
Temporarily replace the collection to the monster in question, and set up the desired pickup/drop sequence for the attack.
Then replace the projectile to be dropped as desired. This is how I was able to make monsters pickup/drop bodies. Starting from scratch, for some reason, ended up failing. Even if I used the same structure as in 20 magic crystal.
Temporarily replace the collection to the monster in question, and set up the desired pickup/drop sequence for the attack.
Then replace the projectile to be dropped as desired. This is how I was able to make monsters pickup/drop bodies. Starting from scratch, for some reason, ended up failing. Even if I used the same structure as in 20 magic crystal.