This is my first forum post, ever: please be kind.
The screenshot depicted the final outcome of a long-winded project to make Myth III
Works on an IBM Man-of-War box. For the project I used two Xseries, an 8870-1RX and an 8870-4RX. Each have two processor boards with 4 Xeon processors per board,
64 DIMM slots are present. with 28GB of ram total, mostly in the lower chassis.
Six SMP cables are reqired for the man-of-war box. This setup can only run Winows 2008 Enterprise, Datacenter or HPC, or an Suse. Of which Enterprise is the least pricy.
To make the game actaully work. I had to install and registered gameux.dll in system32, . use mulitple compatiblity modes, of which the 'windows 95' mode must be used first for LOGOS purposes. I then switch to 16-bit color. upacked files onto a desktop PC. install the game on the SMP local HDD, for registry reasons. Then I overwrite them with files from the desktop PC. For audio: the x-fi xtreame gamer PCI, becuase of its drivers and then power cycle it in the PCI-X 64-bit, 33mhz. slot until the pci lightpath led turn green. Next I ran the game several times, until I found an optimal graphics setting (a pretty lowly one at that).
In the glory of the end, moreover, a great game is proven to work in Microsoft latest
(and biggest) OS relesed, Windows 2008. And oh yes,A on 16 cores.
[note that the image shows the DxDiag dialog atop the picture taken with a digicam]
Myth III "works" in Windows 2008 on 16-Cores SMP
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Myth III "works" in Windows 2008 on 16-Cores SMP
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- powerful, effective: proof so success.
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Re: Myth III "works" in Windows 2008 on 16-Cores SMP
Hi and Welcome to the forum!
That's an impressive effort you made to get it working, and in the end you succeeded, congrats!
I don't know much about all the hardware you mentioned, but I'm curious about why exactly it is so complicated to make it work on the software side. Do you know what it is that Myth 3 uses that is not directly compatible with windows 2008?
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Want to try Myth 2 next? :)
That's an impressive effort you made to get it working, and in the end you succeeded, congrats!
I don't know much about all the hardware you mentioned, but I'm curious about why exactly it is so complicated to make it work on the software side. Do you know what it is that Myth 3 uses that is not directly compatible with windows 2008?
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Want to try Myth 2 next? :)
Re: Myth III "works" in Windows 2008 on 16-Cores SMP
What level is that Zerk on?