TFL, vTFL(The Fallen Levels) difference list
Re: TFL, vTFL(The Fallen Levels) difference list
Ah so that was what you were trying to figure out when asking about the cutscenes. Well I didn't name them correctly because that wasn't the endgame. I had them so someone else would use them for the possible MOV versions.
Re: TFL, vTFL(The Fallen Levels) difference list
I don't know if this happens in the original or not, but it is a bug - On flight from covenant, there is a small crack between one of the models and the mesh.
screenshot: http://www.projectmagma.net/~melekor/up ... models.jpg
screenshot: http://www.projectmagma.net/~melekor/up ... models.jpg
Re: TFL, vTFL(The Fallen Levels) difference list
I started conveting these to b32 / civil war ...
which tfl maps have been 1.7 textured already... and are the detail maps available
thanks..
which tfl maps have been 1.7 textured already... and are the detail maps available
thanks..
if one does not learn from the failings of the past they are likely to suffer its return.
Re: TFL, vTFL(The Fallen Levels) difference list
Wrong thread... and no, they aren't available.Point wrote:I started conveting these to b32 / civil war ...
which tfl maps have been 1.7 textured already... :) and are the detail maps available :)
thanks..
Re: TFL, vTFL(The Fallen Levels) difference list
I will say this right now, if we don't use Jon God's DTs in the official pack it will be a damn crime. I've seen his work and it's like a completely new map with them on.
Re: TFL, vTFL(The Fallen Levels) difference list
On Crows' bridge, it appears that the verticies of the bridge model's water plane do not wobble, which creates a discontinuity.
Re: TFL, vTFL(The Fallen Levels) difference list
Since TFL didn't have wobbling water. That was introduced with implementing twice the triangles.Melekor wrote:On Crows' bridge, it appears that the verticies of the bridge model's water plane do not wobble, which creates a discontinuity.
Re: TFL, vTFL(The Fallen Levels) difference list
The TFL Multiplayer Mappack's "InCarn8 (Dark)" map has an extra Trow belonging to the center left team that starts on the center right team's side.
Re: TFL, vTFL(The Fallen Levels) difference list
Heh. Bastards spawned behind my team killing 1 fetch and 3 dwarves. Maybe, if Jon God would allow us, we could report bugs for the Multiplayer maps port as Pyro just did.Pyro wrote:The TFL Multiplayer Mappack's "InCarn8 (Dark)" map has an extra Trow belonging to the center left team that starts on the center right team's side.
Re: TFL, vTFL(The Fallen Levels) difference list
If Jon God allowed you? Why would you need his permission?
Re: TFL, vTFL(The Fallen Levels) difference list
Well. It is his thread, so I would think it fairly polite to ask his permission.
Re: TFL, vTFL(The Fallen Levels) difference list
Added new stuff to the list, sorry for the wait to update.
PSN: Jon_God
XBL: J0N GOD
Re: TFL, vTFL(The Fallen Levels) difference list
No, you do not need his permission. He might have started this thread but it does not mean he can somehow apply rules over it. That is how many forums work. Just stay on topic and I'm sure everything will be fine.
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Re: TFL, vTFL(The Fallen Levels) difference list
Did you ask Jon if that was OK?Pyro wrote:No, you do not need his permission. He might have started this thread but it does not mean he can somehow apply rules over it. That is how many forums work. Just stay on topic and I'm sure everything will be fine.
Re: TFL, vTFL(The Fallen Levels) difference list
But the problem is, you reporting problems for a completly different plugin is not what I would define as "on topic". Which leads me back to asking Jon God's permision. If he says yes, he can change the topic of his OP, rendering what you said as "on topic". Understand?Pyro wrote:No, you do not need his permission. He might have started this thread but it does not mean he can somehow apply rules over it. That is how many forums work. Just stay on topic and I'm sure everything will be fine.