TFL, vTFL(The Fallen Levels) difference list

Talk about anything here.
User avatar
capital
Posts: 592
Joined: Wed Mar 31, 2004 9:15 pm

Re: TFL, vTFL(The Fallen Levels) difference list

Post by capital »

Would be so cool if you actually could do a das boot to win though!
User avatar
Grayswandir
Posts: 132
Joined: Tue Sep 05, 2006 2:03 pm
Location: Running rampant in the bowels of human stupidity...
Contact:

Re: TFL, vTFL(The Fallen Levels) difference list

Post by Grayswandir »

Huh, I could swear you could win like that in TFL. Now I'll have to reinstall TFL and try it out for myself. :D
Awesome video btw.
"A computer lets you make more mistakes faster than any other invention in human history, with the possible exception of handguns and tequila."
--Mitchell Radcliffe
vinylrake
Posts: 3591
Joined: Wed Apr 07, 2004 12:52 pm
Location: here
Contact:

Re: TFL, vTFL(The Fallen Levels) difference list

Post by vinylrake »

according to the myth.bungie.org Myth TFL level giude you can't satchel blast the head into the devoid. Usually.

"It is interesting to note that you cannot win this level by satchel-ing the head into the Devoid! However, if you have a Dwarf toss the head into the Devoid and it gets stuck on the edge (happened to me the first time I played this level) you can use cocktails to dislodge it and win the game."

http://myth.bungie.org/legends/fieldgui ... evoid.html
Graydon
Posts: 1605
Joined: Sun Mar 21, 2004 5:10 pm

Re: TFL, vTFL(The Fallen Levels) difference list

Post by Graydon »

I think you _could_ win by punting it into the devoid, but after doing so, a dwarf has to survive to reach the edge of the devoid to trip the endgame trigger test. If the head's in the hole, and there's a dwarf near the edge, you should get the win I think?
Image
User avatar
oogaBooga
Posts: 600
Joined: Mon Mar 29, 2004 2:38 am
Location: Fremont, CA

.

Post by oogaBooga »

As someone who has successfully gotten a hole-in-one in TFL on the Great Devoid, more than once, I can say that in order for the endgame conditions to be met you indeed have to be within sight of the devoid/soulblighter for the projectile-detecting script to be in effect.

*edit* Let me be more specific - you break the script if the head is in early, and even blowing it up and back out again with duds and then throwing manually will not meet endgame conditions.

Ahh memories - running around the devoid searching for the blood trail... turning off landscape filtering to see blood better.. heh.
Image
Death's Avatar
Site Admin
Posts: 1023
Joined: Mon May 24, 2004 8:59 pm

Re: .

Post by Death's Avatar »

oogaBooga wrote: *edit* Let me be more specific - you break the script if the head is in early, and even blowing it up and back out again with duds and then throwing manually will not meet endgame conditions.
Damn, that's hardcore.
Jon God
Posts: 1641
Joined: Sat Mar 25, 2006 11:24 pm
Location: Here
Contact:

Re: TFL, vTFL(The Fallen Levels) difference list

Post by Jon God »

We got a film of this?
Image
Image
PSN: Jon_God
XBL: J0N GOD
User avatar
oogaBooga
Posts: 600
Joined: Mon Mar 29, 2004 2:38 am
Location: Fremont, CA

Re: TFL, vTFL(The Fallen Levels) difference list

Post by oogaBooga »

Jon God wrote:We got a film of this?
Sadly, the best films ive ever had (all my tfl +2years of m2 films) got zapped in an HD failure

Lesson learned: NEVER assume having something on a hard drive means it's ironclad :P
Image
Eddaweaver
Posts: 1026
Joined: Mon Sep 13, 2004 6:05 am
Location: M.E.

Re: TFL, vTFL(The Fallen Levels) difference list

Post by Eddaweaver »

The Dwarfs and Pathfinder dwarves in vTFL have different attacks from their TFL counterparts.
Myrd wrote:
Eddaweaver wrote: I don't think the original uncompressed TFL cutscenes still exist but you can download a couple of higher resolution TFL smacker cutscene files for Myth II from here.
Wow, those are definitely higher quality that the ones in the cutscenes.gor files (if extracted). Any idea where those came from?
I noticed the TFL cutscenes are available in Quicktime format on The Tain
http://tain.totalcodex.net/items/show/m ... -cutscenes
Were the files for Bagrada and Crow's Bridge converted from the higher resolution smackers I uploaded? The Crow's Bridge mov's filesize is only half the size which doesn't seem right.
User avatar
Melekor
Site Admin
Posts: 2449
Joined: Sat May 01, 2004 12:10 am
Contact:

Re: TFL, vTFL(The Fallen Levels) difference list

Post by Melekor »

Yes, those two were converted from the higher resolution smackers. Smacker is very different from modern codecs, so the filesizes really aren't comparable.
Jeoku
Posts: 58
Joined: Thu Dec 08, 2016 12:19 am

Re: TFL, vTFL(The Fallen Levels) difference list

Post by Jeoku »

If you click on the hero berserkers in the missions "The Five Champions" and "out of the Barrier" you will see that they have the same flavor text in vTFL but in TFL they are different for each of them and neither of them is the one in vTFL. They flavor texts in TFL match the lore for that hero.

Most people probably don't care too much about this but thought I would mention it. I have a feeling that there are probably some other flavor texts that are off also.
Jeoku
Posts: 58
Joined: Thu Dec 08, 2016 12:19 am

Re: TFL, vTFL(The Fallen Levels) difference list

Post by Jeoku »

I found a pretty major difference in the Great Devoid mission. You can run through the water rather than go around through the trees. On the far side of the river there is shallow water that you can run along the cliff on all the way to the next opening. You cannot do this in the original Myth TFL game.

Also note that once again we have Myth 2 flavor text for Soulblighter which is wrong. There seems to be wrong flavor texts for the units all over the place so all of these should be fixed at some point if any one ever gets to it.
Jon God
Posts: 1641
Joined: Sat Mar 25, 2006 11:24 pm
Location: Here
Contact:

Re: TFL, vTFL(The Fallen Levels) difference list

Post by Jon God »

Jeoku wrote:I found a pretty major difference in the Great Devoid mission. You can run through the water rather than go around through the trees. On the far side of the river there is shallow water that you can run along the cliff on all the way to the next opening. You cannot do this in the original Myth TFL game.
Huh. Can you share a film?
Jeoku wrote:Also note that once again we have Myth 2 flavor text for Soulblighter which is wrong. There seems to be wrong flavor texts for the units all over the place so all of these should be fixed at some point if any one ever gets to it.
Interesting, I wonder which ones are different overall, is there a list somewhere?
Image
Image
PSN: Jon_God
XBL: J0N GOD
cr8383942
Posts: 6
Joined: Sun Oct 05, 2008 2:31 am

Re: TFL, vTFL(The Fallen Levels) difference list

Post by cr8383942 »

Been replaying these on Legendary. I'd played the original TFL a few times on Legendary, and TF Levels at least twice on Legendary. This time the odds seem crazy extreme on a few levels. Am I just rusty, or did the difficulty get ramped up at some point? :?
Jeoku
Posts: 58
Joined: Thu Dec 08, 2016 12:19 am

Re: TFL, vTFL(The Fallen Levels) difference list

Post by Jeoku »

I have not noticed much of a difficulty difference between the two. There are a few levels where veteran units make a huge difference like Silvermines because your archers can kill the fetch before they reach you if they have veterancy. There are some small deferences between the two gameplay wise that depending on what you are doing could make a difference.
Post Reply