So, what are we all working on?

A forum for discussing map making ideas and problems for the Myth series.
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carlinho
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Re: So, what are we all working on?

Post by carlinho »

really cool Ron!
keep it up dude!!!
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Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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Point
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Re: So, what are we all working on?

Post by Point »

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@zombie dog with carlinho and Jon God...
if one does not learn from the failings of the past they are likely to suffer its return.
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GHOST®
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Re: So, what are we all working on?

Post by GHOST® »

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New Look, New Functions, New Layouts.

Coming sOOnâ„¢
"Do you want to be healed now? Or would you prefer to bleed to death so I can try my hand at resurrection?"
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paladin MAIK
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Re: So, what are we all working on?

Post by paladin MAIK »

GHOST® wrote:Image

New Look, New Functions, New Layouts.

Coming sOOnâ„¢
How soon? :wink:
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Point
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Re: So, what are we all working on?

Post by Point »

nice fontage.... Ghost....

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got you some dogs...

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and u some zombie dogs...

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Point
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Re: So, what are we all working on?

Post by Point »

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still need to do a little hue change and collection ref work... though furry wolves for fury are sniffing out willow creek.
if one does not learn from the failings of the past they are likely to suffer its return.
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Point
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Re: So, what are we all working on?

Post by Point »

The Ubber dogs and wolves... full of all kinds of possibilities for map makers..
plenty of sequences and plenty of fear customization opportunities

simple or go all inventory yoUr dogz
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carlinho
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Re: So, what are we all working on?

Post by carlinho »

hahaha, you are a freak, that's freaking insane!!!
amazing job dude!!!
did the sequences and links I sent worked?
you did that since we talked on saturday? wtf, that's incredible!!!!
good job!!!!!
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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Point
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Re: So, what are we all working on?

Post by Point »

ya started started sunday afternoon on the zombie textures... found a wolf model on monday morning.... your animations got the ball rolling still could use fine tuning on animations, I plan on doing a new walk and a better color table on index ended up with 65 frames to work with could of used a 100 to smooth things out though its myth... textures, sequences, batches, oak sequences and a fear dabbles about 22hrs I budgeted 20hrs of time so any further fear work etc... I'll have to try and dig out of my other real world responsibilities ...
if one does not learn from the failings of the past they are likely to suffer its return.
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carlinho
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Re: So, what are we all working on?

Post by carlinho »

ha! amazing
you are becoming a pro
;)
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Point
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Re: So, what are we all working on?

Post by Point »

well been a pro for 20 years though not at myth or myth making :) why are we not seeing any greek tagset and map posts here :) get rrrr done..


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carlinho
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Re: So, what are we all working on?

Post by carlinho »

ha! I hanged the gloves my friend
too many hours and such a tiny ripple in the water

but glad you are a living factory! I applaud and take my hat off!
http://carlinho7.tripod.com
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Point
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Re: So, what are we all working on?

Post by Point »

carlinho wrote:ha! I hanged the gloves my friend
too many hours and such a tiny ripple in the water

but glad you are a living factory! I applaud and take my hat off!

yes i hear you on that one... though I said I would finish this stuff and I meant what I said and I said what I meant point is relentless 100% so drips and drops instead of waves and seas I vow at least to release some of these.... wAvA Maps for 1.8 CWR campaign update for 1.8 AoM tagset and CPR update for 1.8 and some dogs and a wolf.... ; ) hopefully others will chime in and help a bit so I don't end up with head injuries from staying in the ring .... When you get the bug put on the gloves and we will go a few rounds on mnet... :)
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Point
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Re: So, what are we all working on?

Post by Point »

AoM unit re renders continue...

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bluseychris2
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Re: So, what are we all working on?

Post by bluseychris2 »

WW1 & Archers Remix. Remix is progressing nicely. WW1 has the poacher successfully modified and setup for unit replacement aside from collections which I need to sort out, otherwise on hold.

Then there is Doom...another I have to sort out collections for...
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