crash assistance...

A forum for solving problems that might be encountered during installation, updating, or in game.
Post Reply
User avatar
Point
Posts: 1822
Joined: Mon Mar 22, 2004 12:58 pm

crash assistance...

Post by Point »

can someone make heads or tales of this crash log... CWR fob generals day for map...

thanks...


2025-08-15 08:06:05
Myth II |iUniversal|p Build 471b|i (x86_64)|p running under MacOS 10.6.8 (Intel) ----------------------------------------------
Loading poweruser.txt... not found.
DEBUG: Updating monolithic tag cache:
Initial count: 26
Number removed: 0
Number added: 0
New count: 26
DEBUG: Adding 14 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.5
GateofStormsNet
Patch 1.8 Interface
Myth II Interface (800x600)
Patch Templates
Demo Detail Textures
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
NVIDIA GeForce GT 330M OpenGL Engine | NVIDIA Corporation | OpenGL 2.1
Initializing sound with OpenAL...
OpenAL: Loaded OpenAL library 'libopenal.1.18.2.dylib'.
OpenAL initialized successfully with output device 'OpenAL Soft'.
Warning: Unable to find cutscene 'prologue.smk'.
Establishing connection with metaserver at metaserver.gateofstorms.net:6321...
Connected.
Running OpenGL 2.1 at 1680 x 1050 (VSync ON)
Starting mesh "CWR-WestPoint-Intro" with 2 plugins...
CWR-Tagset-184b
CWR-Maps-184b
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=448, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
Error: data invalid in sound definition '_zzunsoldier celebrate': permutation 'hurrah' has invalid sample rate 22000.000000
Quitting networked game...
Running OpenGL 2.1 at 1680 x 1050 (VSync ON)
Starting mesh "CWR-FoB-Generals Day4-CoOp" with 2 plugins...
CWR-Tagset-184b
_B32-FoB-Generals-182
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=448, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
Error: data invalid in sound definition '_zz springfield shot': permutation 'springfield' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zz springfield shot': permutation 'springfield2' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zz springfield shot': permutation 'springfield3' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zz springfield shot': permutation 'springfield4' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zz springfield shot': permutation 'springfield5' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zz repeater rifle lever': permutation 'cock' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zzunsharp multiattack': permutation 'fire3' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zzunsharp multiattack': permutation 'fire1' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zzunsharp multiattack': permutation 'keepupfire1' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zzunsharp multiattack': permutation 'keepupfire2' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zzunsharp multiattack': permutation 'fishinabarrel' has invalid sample rate 22000.000000
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
Error: data invalid in sound definition '_zz rifle round impact': permutation 'ricochet4' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zz rifle round impact': permutation 'richochet3' has invalid sample rate 22000.000000
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
Error: data invalid in sound definition '_zz soft deaths': permutation 'softdeath3' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zz soft deaths': permutation 'softdeath4' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zz soft deaths': permutation 'screamdeath1' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zz soft deaths': permutation 'screamdeath2' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zz soft deaths': permutation 'screamdeath3' has invalid sample rate 22000.000000
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
Error: data invalid in sound definition '# internal flag contested-snd': permutation 'snaredrum1' has invalid sample rate 22000.000000
Error: data invalid in sound definition '# internal flag contested-snd': permutation 'snaredrum2' has invalid sample rate 22000.000000
Error: data invalid in sound definition '# internal flag contested-snd': permutation 'snaredrum3' has invalid sample rate 22000.000000
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
/M/CoreLibrary/myth/spatial_groups.c, line #148: ### spatial supergroups overflowed internal buffer
Error: data invalid in sound definition '_z pcannon mhit': permutation 'cannonmeleehit1' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zz cwcannon die': permutation 'cannondie' has invalid sample rate 22000.000000
Saving screenshot to screenshots/screenshot- 2025-08-15 08.14.39...
Error: data invalid in sound definition '_zzunsoldier hitbyfriendly': permutation 'hitbyf3' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zzunsoldier hitbyfriendly': permutation 'hitbyf6' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zzunsoldier select': permutation 'selectsir10' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zzunsoldier select': permutation 'selectsir11' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zzunsoldier select': permutation 'selectsir7' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zzunsoldier select': permutation 'selectsir8' has invalid sample rate 22000.000000
Error: data invalid in sound definition '_zzunsoldier select': permutation 'selectsir9' has invalid sample rate 22000.000000
Segmentation fault
0 Myth II 1.8.5 0x00000001000eed67 handle_signal + 79
1 libSystem.B.dylib 0x0000000100a4e1ba _sigtramp + 26
2 Myth II 1.8.5 0x0000000100143760 parameter_definitions + 32
3 Myth II 1.8.5 0x000000010000543b adjust_map_action_parameter_size + 385
4 Myth II 1.8.5 0x0000000100005d7c set_map_action_parameter + 36
5 Myth II 1.8.5 0x0000000100005f28 set_unique_map_action_parameter + 143
6 Myth II 1.8.5 0x00000001000087c1 platoon_action_proc + 258
7 Myth II 1.8.5 0x0000000100004e3e trigger_map_action + 1438
8 Myth II 1.8.5 0x0000000100005c76 update_map_actions + 278
9 Myth II 1.8.5 0x00000001000bcebd update_myth + 975
10 Myth II 1.8.5 0x00000001000be043 idle_myth + 138
11 Myth II 1.8.5 0x00000001000c0e14 update_everything + 2432
12 Myth II 1.8.5 0x00000001000c138c main + 1172
13 Myth II 1.8.5 0x0000000100001e38 start + 52
Recording Buffers Flushed
Saved Recording To 'Crash- 2025-08-15 08.19.07'
if one does not learn from the failings of the past they are likely to suffer its return.
Myrd
Site Admin
Posts: 4045
Joined: Fri Mar 19, 2004 10:17 pm

Re: crash assistance...

Post by Myrd »

Do you have a film?
User avatar
Point
Posts: 1822
Joined: Mon Mar 22, 2004 12:58 pm

Re: crash assistance...

Post by Point »

yes, i will have to upload with the plug and link to the tag set... the crash is common though happens at different times in the level. probably some kind of script bomb or engine limit that is randomly activated/pegged.
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1822
Joined: Mon Mar 22, 2004 12:58 pm

Re: crash assistance...

Post by Point »

XZto2s5ZTndyYel6fwS7evGnhVVgOFy6IUJV


pcloud link.... tagset is cwr
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1822
Joined: Mon Mar 22, 2004 12:58 pm

Re: crash assistance...

Post by Point »

if one does not learn from the failings of the past they are likely to suffer its return.
Myrd
Site Admin
Posts: 4045
Joined: Fri Mar 19, 2004 10:17 pm

Re: crash assistance...

Post by Myrd »

Thanks! I'll have to look more and probably add logic for Myth to not choke on this sort of thing, but it looks like there's some data corruption in a platoon map action parameter. It has a type set to 8192, which is invalid.
User avatar
Point
Posts: 1822
Joined: Mon Mar 22, 2004 12:58 pm

Re: crash assistance...

Post by Point »

hmm... would that be enough to hard crash to desktop? is there a way to point to which platoon action it might be? (line# in the map actions) line 148? of the map actions script? would be great if myth listed the line number for each action in loathing or future oak... right now I add a bad brace in to figure out which line of code is which.
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1822
Joined: Mon Mar 22, 2004 12:58 pm

Re: crash assistance...

Post by Point »

myth debugging last line says "segmentation fault". no idea what that is.
if one does not learn from the failings of the past they are likely to suffer its return.
Jon God
Magma Staff
Posts: 1678
Joined: Sat Mar 25, 2006 11:24 pm
Location: Here
Contact:

Re: crash assistance...

Post by Jon God »

That's a crash that shouldn't be happening, can you provide the mythlog?
Image
Image
PSN: Jon_God
XBL: J0N GOD
User avatar
Point
Posts: 1822
Joined: Mon Mar 22, 2004 12:58 pm

Re: crash assistance...

Post by Point »

sent you a film and myth log on discord awhile back...

still that one level random crashes with a
"Segmentation fault"
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1822
Joined: Mon Mar 22, 2004 12:58 pm

Re: crash assistance...

Post by Point »

sent you a film and myth log on discord awhile back...

still that one level random crashes with a
"Segmentation fault"
if one does not learn from the failings of the past they are likely to suffer its return.
Post Reply