Stoned units - from the start

A forum for discussing map making ideas and problems for the Myth series.
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sillek
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Post by sillek »

I was just wonderring if it's possible to have units stoned at the start of a game and throughout the whole duration for Hunting ? I checked "Stoned" in Loathing but that didn't work. They appear stoned in Loathing, but not in game.
A-Red
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Post by A-Red »

::represses the nearly irresistable urge to make a wisecrack about marijuana::
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William Wallet
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Post by William Wallet »

The same happened to me.

Now I might be talking folly here - but in Fear you might be able to doctor up a 'stoned' unit. That is to say, one that does not move, one that makes stone dust when it is hit, and one with it's colour heavily tinted grey. A world tint... no not that one. Something in the collection reference might do the trick.
As for body bits, I think they will be tinted if the rest is.
Okay I got the models but now I'm too dumb to do anything with 'em
A-Red
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Post by A-Red »

Yes, it is possible to create a statue unit that way. The color of the body parts wouldn't matter, because you should replace its death projectile group with trow pieces anyway (although you might want to scale the pieces down a little).

I've never had the problem of units not being stoned when they're supposed to be, so I can't help you there.

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Brainbug
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Post by Brainbug »

there's a multiplayer level with 4 statues (on assassin)

it's been used in seekers tournament, can't remember name though :/
A-Red
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Post by A-Red »

The Great Divide?
sillek
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Post by sillek »

Rest in Pieces is the map.
sillek
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Post by sillek »

Hmm well after fiddling with some stuff, I've decided that my good ideas are in reality bad ideas. I'm just going to use "normal" hunting units.
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