Fetchball Bug - Not the Ghol one
It's likely a fault to do with model collision, which is a very touchy subject and likely not something that can be easily fixed (as I understand it the model code isn't fun, which is why it was removed entirely in Myth 3 and replaced with different models entirely).
However, if the models were removed from the map and replaced with two seperate models (e.g for each side) and something added to push it away if it tries to land in the goal from above, then it could be solved. FetchBall is something I've always wanted to take a good look at, but I unfortunately still lack time
However, if the models were removed from the map and replaced with two seperate models (e.g for each side) and something added to push it away if it tries to land in the goal from above, then it could be solved. FetchBall is something I've always wanted to take a good look at, but I unfortunately still lack time