Hello everybody!
I use Asus EEE PC 1000 with Intel 945 onboard video and XP SP3 installed.
I play TFT(1.5) and i have the known bug with "black screen" when use OpenGL(The game is working, sound is on, but no image - only black screen).
I cannon use Direct3D, because the option is grayed! Why is that?
What is really funny is that Myth II(1.6) works very well in both OpenGL and Direct3D options.
Any suggestions or help?
Myth TFL, OpenGL bug and D3D option grayed
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Software is ok. But my greedy soul wants nice filtered textures, so i wondered what can be done.Death's Avatar wrote:No "Software" either I take it?
After spending 4 hours i discovered that the problem is with my video drivers drivers. "Dark-side" people from Intel&Asus poorly implemented OpenGL support. Some games(nwn/kotor) have poor fps, some dont work at all(tfl) Some(myth2) works fine
I've tried OpenGL wraps, one works, but with VERY low fps (5-10)
Glide emulators works well for myth2 but creepy and laggy for TFL.
So i have 2 choices:
-software TFL with great resolution(1024*600), bad textures and true gameplay.
-Direct3D myth2(the fallen levels) with lower resolution(800*600), great textures and modified gameplay.
p.s. BTW, what is with TFL Direct 3D support? can it be someway activated?
Yeah i 've been working for 5 years using words like TFT, TFD, OLED, etc. Not used for TFL acronymthis is a technical help thread for myth not TFT....
Re: Myth TFL, OpenGL bug and D3D option grayed
I forgot, where is excatly that Direct3D / OpenGL / Software rendering settings?