Ages to Come

by Lord-Icuss Tank ~TC~/~CT~

Spys: Effects heron gaurds and heros Tank Clanarians: Effects Stygian knights and Stygian Kings (netplay) Mygcridia: Effects Large mycridia ( not the throwers! ) Wight Tippers: Effects Bowmen and Bowmen hero's

To be honest I like to think of these as my creation, my new units not my edited units.

And also I have created an Intelligent mycridia species, If you run from one of these it will be an auto matic chase if you chase these they will run if it wants to attak you it will either hit you and run(repeat)or just beat you to death, When you encounter a gang of these they trade one one is being chased the others are attaking the chasers and when one attaks and run the other attaks while the other runs....Kind of hard to understand what I said? wait till you try them( MAKE SURE YOU ARE IN A LEVEL WITH LARGE MYCRIDIA NOT MYCRIDIA THROWERS!!!!!) Mygcridia have one bad thing they like to get them selves cornered.. Tank Clanarians are beastes but are slow( really the only other thing that can waste a mygcridia) Wight tippers are just plan weak Spys have a slow mana recharge

Myth TFL: Lord-Icuss Tank ~TC~

Myth Soul: Lord-Icuss