TFL Physics Plugin
by BadThrall of Creation
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- Version:
- 3.0
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- File Size:
- 294.2 KB
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- Type:
- Tagsets
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- Author:
- BadThrall
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- Group:
- Creation
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- Rating:
-
- Downloads:
- 1740
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Note: Although the current version of Myth II supports vTFL, this plugin is not completely the same thing. It does not change unit sprites, for example.
Well you might be asking, why would I make a plugin based on the Myth:TFL physics, aren't they old and don't they suck? Heh, well according to many great mythers I know, Myth:TFL physics were better than M2s. Don't get me wrong, M2 has much better graphics and has a much better interface then M1 will ever get. However, what I have to say about that, sums up on what Sandman said:
"You know, Myth TFL isn't all that bad. The engine still has some great legs under it and sure, I agree, in comparison to Myth 2 the engine isn't very smooth and the sprite animation is jerky. But Myth TFL had those really fun physics and feel, plus the fact that the engine had far less lag in net games."
Also another thing which really eats at me about m2 is the clumping. Clumping with melee in the real world is no way to win battle back in the old times, not to mention it is impossible to even try such a thing in the real world showing on how badly it is done in M2.
Another thing is that bowmen's accuracy is unrealistic in way that they are too accurate, same with Soulless. Also, dwarfs are too much of a do or die unit in M2 and I think they are a little too good, yet it is great they are good enough to be used a lot more then they use to in m1. I mean look what the Project Magma guys did, they nearly brought every M2 multi map into M1's engine because they thought M1 physics were better and the lag was not so bad as it was on m2, so they say. Although this plugin can't fix the lag, it sure does bring back incredible TFL physics to M2 and a hell of a lot more!
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