The Greatest Library v1.62
by Vice
The Great Library but with additional carnage and pain.
Super bad daddy villain "Ceriac", Paul Blart, and character development all-inclusive.
Keep the flag clear of enemies or die trying! This map is meant to be played in coop mode with others. For additional information check out the included Read Me file and in-game hints.
Changelog 1.62 (01/06/24)
- Hotfix: Infinite Molotov flames bug fixed (Dwarf Hero special)
Changelog 1.61 (01/06/24)
- Waves are less frequent now
- Ripple reworked, is also now a rare enemy
- A lot less Mahir spawns
- Dwarf Hero special damage 5-6 > 6-7
- Dwarf Hero special radius 2.25-2.3 > 3
- Dwarf Hero special now actually starts big fires
- Dwarf Forerunner satchel limit 8 > 12
- Dwarf Forerunner initial satchel count 4 > 6
- Dwarf Forerunner can no longer throw duds
- Fixed issue where a wave of mixed soulless were attacking each other
- Added new player names to noble names list
- Mithrill thrall now uses stygian knight hit effect
- The Dark mesh remains unchanged (subject to future iteration)
- I included a little easter egg level which I will likely never have the time to finish
Changelog v1.6 (25/12/2023)
- Return of "Dark" mesh by popular demand
- Numerous Dark mesh improvements
- Added Dwarf Forerunner, Ripple
- Wave rebalancing
- Dwarven Heroes can now throw flaming molotovs, but no longer use satchels
- There is now a 12+ Player Mode which can be activated by taunting within the first 30 seconds
- Soulblighter can now be pussed
- Soulblighter always has max. veterancy
- Library roots 10 > 13
- Mahir stun duration 10s > 20s
- Ceriac pop damage 5.0-6.0 > 4.0-5.0
- Maul Warlord move speed 0.35 > 0.33
- Maul Warlord HP 14.0-15.0 > 18.0-20.0
- Iron Thrall HP 7.0 > 6.5
- Mithril Thrall HP 16.0 > 12.0
- Dwarf Mortar Hero HP 2.187 > 2.7
- Dwarf Mortar Hero mana recharge rate 0.016 > 0.031
- Ceriac death explosion damage halved
- Soulblighter ending chance 50% > 20%
- Soulblighter ending now features Myrkridia
- Mystery changes & additions
- Fixed Dwarf Brigand behaviour (not attacking)
- Minor fixes
Changelog v1.51 (05/06/2022)
- Re-added (Lite) by popular demand
- To reduce confusion, (Lite) now uses the same off-hill rules as standard
- Boss wave now triggers after 15-17 minutes
- New infinite waves
- Added Dwarf Brigands to some Brigand waves
- Removed pre-game and post-game narration
- Other minor fixes and adjustments
Please feel free to send me feedback on Discord: vice1999
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