Reviews of Majestic Falls

by Kryptos

ducky
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this is an excellent map that would've knocked the socks off of 1998. my hat is off to such a beautiful woman for such a small village.

Point
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The ghost tagset part is pretty innovative and looks cool... The map is rather scenic and shows off a little what oak can do.... Great job and thanks for a reason to play some "regular myth"

Vindicator
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An interesting map and pretty to look at. Some of the 3D models that are..Ahem..."Blended" with the terrain should be tweaked to have colors that more closely resemble the terrain they are part of. This is a very good example of what the current modern myth engine can do to make HIGH quality content. The map is a BIT complex I belive for MWC, as most people have never seen or played this map before MWC 2012. Overall it is a very nice piece of work and a job well done. It feels like its from some other game engine allmost, like Dungeon Siege or something. To make a map the looks and feels all new in an engine that is 15 years old is pretty spiffie.

Good on ya Kryptos!

Anonymous
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Amazing work. One thing I didn't really like was the water texture. Otherwise, a very solid map. Not an easy one to navigate, either. Have only run a few games this afternoon, and need some further exploration. Easy to rate five stars, though, since they were three of the best games I've had in some time. Looking trough the meshes I really like the variations. "Chimera" really too me back! As for this person "Zaknafein" who left a one star on the map, I have read quite a few his reviews and posts. Seems he is some kind of mental case, so I would just ignore him. Only thing he seems good at is repackaging old maps together so that doesn't say much for his credibility. FIVE STARS!

Sword Ring
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Well.

I've seen hundreds of maps over the years, and these guys have the distinct advantage of working off the paths many have forged before them, but even with all that considered, this definitely has to rate as some of the best work ever created for the Myth engine.

The layout of this place has a real-world feeling, not simply some models and scenery strung together. The many paths and foothills, varied elevations, attention to detail, the colormap? Incredible stuff.

Weakest points seem to be the ancient and original Bungie models, like the cave entrance, and such.

Gameplay is awesome. With the multiple paths and changes, you really have to pay attention and plan ahead.

Fantastic work, here.