Reviews of Polycon-Grinder
by AnubisTTP of Smiths of Muirthemne
I'm surprised you had the patience to model each of the units, the only flaws I could think of related to the models themselves is the Officers weird walk and the security droids dead bodies.
I got annoyed at the selection, i would double click on a worker droid and end up selecting completely different units.
The descriptions for the units didn't seem authentic enough, sorry if this sounds petty, but it really helps in establishing a background to the units. Easily fixed though.
The flamethrower guys seem ridiculously overpowered, I ended up using them to kill everything. And the priests had far too little health.
The effects were very good. I loved the robot that shot all the missiles. And the explosions that resulted from killing certain enemies. The flamethrower also looked cool.
The ability to let normal units pick up and use items becomes too fiddly, maybe just let the officer do so, since they are meant to be your main character, but are quite terrible in combat, this would help to distinguish them.
But most importantly Why were there no melee units? It might seem stupid to put them into a futuristic setting, but much of the fun of myth derives from a pleasure of close-combat-carnage. Maybe the basic worker robots could have a saw of some kind.
This has alot of potential I think, but is just unpolished, but i would still advise people to check it out. :]
© 2005 - 2024 the tain