Reviews of The Siege v2

by Drongo

verbal007
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Will try it out. Just realized the differences I should be looking for.

Nice readme file.

Lugas
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I think the biggest problem with this map is that it's too simple. What happens is that the enemies all charge at you from the front gate. It may have been more intelligent to have them sneak through the sidegates as well (and it would've been more challenging as well).

Another problem I had was that there are too many units on the light side. The warriors and berserks alone make more than 30 units! It may be useful for co-operative play (but not really for solo play) because everyone can get a healthy portion of units.

Back to the charging: I'm not really sure why you have the soulless just charge in. They should be trying to pick off the bowmen on the wall.

A slight problem is the hints. They aren't articulated very well and are sometimes a bit obvious (use your dwarves to the max etc).

By the time all this is finished, Soulblighter appears with a small army. Unfortunately, they could be somewhat easily dealt with by Alric's magic. Also, I'm not really sure why you used the unarmed Soulblighter instead of giving him the javelin.

All in all, I think it is just a little too simple. What I think you should do next is to give the map some more advanced scripting, rather than just having them all charge in. You may want to try adding some units of your own, but you may want to make sure that they fit in well with others and are balanced. It's not essential, but even just altering the flavors of units could put your own mark on the map.