ozone
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SF2:Urban Assualt (Night of the DEAD) [beta]
THE TOWN IS UNDER ATTACK!!! RUN FOR YOUR LIVES!!! I am not sure if this works with more then one person....it should but I can't confirm! At the start of this select inventory item with your POW and hit T.... IF you die you will respawn where you started …
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RiPoFF [beta]
You and your dwarf buddies must protect your treasure from the NEVER ENDING onslaught of the gold hungry dwarfs, This works best if each player gets his own dwarf so you'll need some friends to play. Though I do have fun playing this by myself. This is a …
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SF2: UrbanAssault:RescueParty_b1 [beta]
A lot of you may have already played this long ago but Id thought Id upload a version that works with the latest myth version 1.8. No Tagset needed for this beta.. MAIN MISSION Rescue the PoW. Taunt near them in the holding area and they will be given to …
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Green Berets Pack
Note: This version of Green Berets has been updated by Jon God to work correctly with the latest Myth II updates. • Tempt the enemy into a trap or attack them head-on in 10 missions through rice paddies, underground tunnels, rivers, and other detailed …
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BaTTLeCaPS [beta]
Beta 7 Changes For the full summary of the plugin please read below, beginning at "What is Battle Caps?" Each Battle Cap can control his own Support units via taunting. The support unit can either be set to "Support Attack All" or "Support GUARD Cap." To …
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The Camp: POW Rescue Mission
After the carnage all we wanted to do was rest.... But there was no time for rest. A call had just come over the radio that prisoners of war were being held in a large camp just north of the Baron Canal. Being so close, we had to take action. Cozmo's …
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WWII: Red River
Red River was the sixth offical Santa Sanctioned WWII Map. It was the first sanctioned map to incorporate new WWII units, which I hope you enjoy. This was my first attempt at map making so many years ago... There are two new units that arent normal WWII …
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WWII: zOOkville
With only a few days left of the life on bnet Id thought I'd release this. There may be minor issues that I have yet to run across in testing but i think its pretty tight. Thanks for all the fun we have had together ...its been really fun. Anyway...here …
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WWII: War is Hell
This is version 1.2 of WiH. It was fixed by Fury IX awhile ago but now its being made public. This plugin features 7 different multiplayer netmaps and 3 solo/co-op meshes. The Carnage varient features over 120 soldiers on each team with tanks and choppers …
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WWII: Urban Recon
There are 7 different multi player meshes and a CTF Co-op mesh where you and your friends take on an ARMY of A.I. in a game of CTF . Included are your normal S2, S4, patrol, eilimination and ive added a couple special meshes that i think youll all enjoy …
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WWII: Trenches of Reason
This WWII map was designed as a 2 team map with a center area for intense combat. The bunkers, trenches and high walls are great for hiding and getting out of the way of on coming bullets. The battle sometimes gets crazy so there are alot of heals spred …
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WWII: Blizzard of Oz
The Blizzard of Oz is my second WWII map. It not only includes WWII soldier meshes but regular Myth II units vs WWII soldiers as well. It also features tank warfare Russian style... The 1941 German assault on the snowy terrain around Stalingrad was one of …
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WWII: Sanctuary
Even here, death awaits us... This WWII plug contains 4 different meshes. Elim(12), Patrol(12), S2 and S4. Normal WWI play in this one..nothing too fancy. Titans Unit plug needs to be activated for this map to work.
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Special Forces / Carnage Islands
This download contains Carnage Island and the Special Forces Unit Plug that I've been toying with for some time now. Lately I've been toying with it less and less, so thought I may as well release it now before it never sees the light of day. I've also …
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WWII: Bridges Between Us
This WWII plug is set on an island seperated by a channel thru the middle. At the time of its release it was the most played map on bungie.net. The cavern in the center made for excellent game play and zooking became an art form because you could zook …
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