Improved Vetting Permutations

A forum for discussing map making ideas and problems for the Myth series.
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ShadeOfWar
Posts: 15
Joined: Tue Nov 15, 2005 8:29 am
Location: I seem to have forGOTTEN.

Improved Vetting Permutations

Post by ShadeOfWar »

In regular Myth, vetting progression apparently only continues for a short time (such as 5 for melee, 15 for bowmen, 25 for dwarves.)

On some more recent co-op maps, such as Mazz VI, however, that number is much higher. How to change it?

I suspect it's done with Loathing, as I haven't found anything for it in Fear...
And who by fire
rabican
Posts: 28
Joined: Wed Sep 06, 2006 4:56 am

Post by rabican »

monster tag---> flags --> use extended
monster tag --> terrain parametererteterers --> input the value you want at marsh terrain cost. if you put value over 130 it reverts to -something after you are done. dont mind this .

this is all in newer fear docs
Zeph
Posts: 1019
Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal

Post by Zeph »

I thought limit was 250
rabican
Posts: 28
Joined: Wed Sep 06, 2006 4:56 am

Post by rabican »

yeah the limit is that but it just displays it wrong in fear after ~130
ShadeOfWar
Posts: 15
Joined: Tue Nov 15, 2005 8:29 am
Location: I seem to have forGOTTEN.

Post by ShadeOfWar »

how on earth did I miss that?

thanks.
And who by fire
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