Maps in-game

A forum for discussing map making ideas and problems for the Myth series.
User avatar
Jestrel
Posts: 42
Joined: Fri Feb 09, 2007 3:47 pm
Location: Yes.
Contact:

Maps in-game

Post by Jestrel »

once I finish a map in loathing then what?
gugusm
Posts: 487
Joined: Mon Aug 22, 2005 1:16 pm
Location: Klucze, Poland
Contact:

Post by gugusm »

What do you want to do with it?
User avatar
Jestrel
Posts: 42
Joined: Fri Feb 09, 2007 3:47 pm
Location: Yes.
Contact:

Post by Jestrel »

I wanna play it in game
vinylrake
Posts: 3591
Joined: Wed Apr 07, 2004 12:52 pm
Location: here
Contact:

Post by vinylrake »

Jestrel wrote:I wanna play it in game
The tutorial linked to here should have the info you are looking for.







Is this topic a sticky candidate maybe?
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Zeph
Posts: 1019
Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal

Post by Zeph »

why sticky this6??
gugusm
Posts: 487
Joined: Mon Aug 22, 2005 1:16 pm
Location: Klucze, Poland
Contact:

Post by gugusm »

Hmm, because these are the basics of mapmaking?
vinylrake
Posts: 3591
Joined: Wed Apr 07, 2004 12:52 pm
Location: here
Contact:

Post by vinylrake »

Zeph wrote:why sticky this6??
Sticky this because it is a question that gets asked so often it would save people having to write the same answer over and over again.

Stickies on the forums here are pretty much like FAQs anywhere else.
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Graydon
Posts: 1605
Joined: Sun Mar 21, 2004 5:10 pm

Post by Graydon »

That's fucking stoopid. Sry, but the 'Build Plugin File' is pretty much a DEAD GIVE AWAY IN FEAR

thx. :)



However if you just want to play the map ALONE, and not distribute it to play with friends, you could just put your 'local' folder with all your map's tags in it, into the same directory as your Myth 2 files.

If you try to play maps online on PM.net with a local folder in though, it often will result in red gams giving the 'Game Data does not match.' error on PM.net. You need to open up Fear and Build Plugin File. Name it, then load it and play it and distribute it at your own will :)
Image
Myrd
Site Admin
Posts: 4031
Joined: Fri Mar 19, 2004 10:17 pm

Post by Myrd »

Actually, the local folder is disabled when playing on a metasever (but not on plain TCP/IP nor while watching films).
vinylrake
Posts: 3591
Joined: Wed Apr 07, 2004 12:52 pm
Location: here
Contact:

Post by vinylrake »

Also, it's hard to play a map if you haven't created a string list for the description and assigned it, and checked the 'is complete' box in Fear. Since the questioner only mentioned Loathing I thought it entirely possible s/he wasn't aware of some of the basics.
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Graydon
Posts: 1605
Joined: Sun Mar 21, 2004 5:10 pm

Post by Graydon »

Myrd wrote:Actually, the local folder is disabled when playing on a metasever (but not on plain TCP/IP nor while watching films).
Not true Myrd. I can host TFV maps from my local on PM.net.... naturally nobody can join, but the maps load up and I can play...
Image
User avatar
Baak
Posts: 1109
Joined: Sat Mar 20, 2004 6:26 pm
Location: Mything

Post by Baak »

I too vote for some kind of sticky on this.

I disagree with you Graydon: I don't think there are any stupid questions when it comes to map/plugin-making in Myth. It's an art and there's a definite learning curve. Things may seem obvious to you now, but most people see Fear/Loathing as extremely cryptic, which they are.

I for one would like to see nothing but positive encouragement for anyone interested in creating maps/plugins/mods.
A-Red
Posts: 771
Joined: Fri Jul 23, 2004 8:36 pm

Post by A-Red »

Rather than stickying this thread, which is full of irrelevant discussion, maybe there should be a new sticky with links to all of the major starter mapmaking tutorials.
User avatar
Baak
Posts: 1109
Joined: Sat Mar 20, 2004 6:26 pm
Location: Mything

Post by Baak »

A-Red wrote:Rather than stickying this thread, which is full of irrelevant discussion, maybe there should be a new sticky with links to all of the major starter mapmaking tutorials.
Precisely.
TheHelmet
Posts: 160
Joined: Mon Apr 17, 2006 11:37 am
Location: Stockholm

Post by TheHelmet »

Graydon wrote:
Myrd wrote:Actually, the local folder is disabled when playing on a metasever (but not on plain TCP/IP nor while watching films).
Not true Myrd. I can host TFV maps from my local on PM.net.... naturally nobody can join, but the maps load up and I can play...
Isn't this because you have the plugin in as well? I could never play from local on playmyth.net, but they do get listed in the available maps listing..
Image
Post Reply