Saved games 'Out of Sync'

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Blancandrin
Posts: 3
Joined: Tue Oct 21, 2025 5:20 pm

Saved games 'Out of Sync'

Post by Blancandrin »

Finally got around to installing the new 1.8.5 build, and decided to revisit some single player levels, only to find that any games saved using the new build throw 'Out of Sync' errors upon being reopened. Is anybody else having this issue?
Blancandrin
Posts: 3
Joined: Tue Oct 21, 2025 5:20 pm

Re: Saved games 'Out of Sync'

Post by Blancandrin »

Output from myth_log.txt:

Code: Select all

Loading saved game "Great Devoid Test" ...
Starting mesh "The Great Devoid" with 1 plugin...
	Magma - The Fallen Levels v2
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
2025-10-21 21:53:07  OUT OF SYNC
OOS occurred at line 1657 in /M/Myth2Code/monster_commands.c - game time: 688 random seed: 6133028020
Jon God
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Re: Saved games 'Out of Sync'

Post by Jon God »

3 questions:

1) What is the version number shown the top left section of the main menu?

2) Is this happening with all saved games, or just some?

3) Could you share some saved games were that is happening?
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Melekor
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Re: Saved games 'Out of Sync'

Post by Melekor »

Hi Blancandrin, thanks for posting this.

I see you copypasted some of your myth_log.txt, but it's better to post the whole thing.

Also as Jon God said, a copy of the saved games could be helpful here.

I tried playing The Great Devoid on 1.8.5 and doing a lot of save/load but I did not get any OOS. So there must be some specific detail involved here, hopefully to be revealed by additional info.
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Melekor
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Re: Saved games 'Out of Sync'

Post by Melekor »

Also, is it possible that you changed your local folder after saving the games?
matlbr
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Joined: Sun Oct 26, 2025 11:34 am

Re: Saved games 'Out of Sync'

Post by matlbr »

I have the same problem after load saved game.

OS: Mac OS Tahoe 26.0.1, CPU Apple Sillicon M1

Version of Myth:
Zrzut ekranu 2025-10-26 o 17.36.45.png
Zrzut ekranu 2025-10-26 o 17.36.45.png (90.88 KiB) Viewed 39797 times
ScreenShot:
Zrzut ekranu 2025-10-26 o 17.37.06.jpg
Zrzut ekranu 2025-10-26 o 17.37.06.jpg (903.95 KiB) Viewed 39797 times
I attach a saved game file.
s243.zip
Saved game
(48.51 KiB) Downloaded 1168 times
Log message:
Initializing sound with OpenAL...
OpenAL: Loaded OpenAL library 'libopenal.1.18.2.dylib'.
OpenAL initialized successfully with output device 'OpenAL Soft'.
Warning: Unable to find cutscene 'prologue.smk'.
Loading saved game "s243" ...
Running OpenGL 2.1 at 2880 x 1800 [HiDPI]
Starting mesh "Pools of Iron" with 1 plugin...
Magma - The Fallen Levels v2
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
2025-10-26 17:36:52 OUT OF SYNC
OOS occurred at line 1657 in Myth2Code/monster_commands.c - game time: 11824 random seed: 4181377606
It's strange becouse if I start the mission from the begining, then save and load this messahe 'Out of sync' doesn't appears.
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Melekor
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Re: Saved games 'Out of Sync'

Post by Melekor »

Thank you matlbr that is a good datapoint.

Blancandrin are you also on mac arm64?
If you post your full myth_log it would show us the platform.
Blancandrin
Posts: 3
Joined: Tue Oct 21, 2025 5:20 pm

Re: Saved games 'Out of Sync'

Post by Blancandrin »

Hey all, sorry for the delayed reply.

i imagined the issue might be with games saved from the previous version, so i started a playthrough of The Fallen Levels, and so far no problems. But right toward the end of Bagrada, i restarted from a save and again got an OOS error.

Log (full contents this time):

Code: Select all

2025-10-28 11:35:19  
Myth II |iUniversal|p Build 471b|i (x86_64)|p running under MacOS 10.13.6 (Intel) ----------------------------------------------
Loading poweruser.txt... not found.
Cutscenes: Loaded library 'cutscenes_avf.dylib'.
DEBUG: Updating monolithic tag cache:
	Initial count: 56
	Number removed: 0
	Number added: 0
	New count: 56
DEBUG: Adding 14 monolithic tags:
	small install
	medium install
	large install
	international small install
	international large install
	Patch 1.2
	Patch 1.3
	Patch 1.4
	Patch 1.5
	bagrada metaserver
	Patch 1.8 Interface
	Myth II Interface (800x600)
	Patch Templates
	DR Myth Texture Pack
Scanning for software devices...
	Found 1 to use
Scanning for OpenGL devices...
	Found 1 to use
	ATI Radeon R9 M370X OpenGL Engine | ATI Technologies Inc. | OpenGL 2.1
Initializing sound with OpenAL...
OpenAL: Loaded OpenAL library 'libopenal.1.18.2.dylib'.
OpenAL initialized successfully with output device 'OpenAL Soft'.
Warning: Unable to find cutscene 'prologue.smk'.
Loading saved game "Autosave- 2025-10-28 02.42.12" ...
Running OpenGL 2.1 at 1920 x 1200
Starting mesh "Bagrada" with 1 plugin...
	Magma - The Fallen Levels v2
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
Loading saved game "Autosave- 2025-10-28 02.42.12" ...
Starting mesh "Bagrada" with 1 plugin...
	Magma - The Fallen Levels v2
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
Loading saved game "Autosave- 2025-10-28 02.42.12" ...
Starting mesh "Bagrada" with 1 plugin...
	Magma - The Fallen Levels v2
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
Loading saved game "Bagrada L 1" ...
Starting mesh "Bagrada" with 1 plugin...
	Magma - The Fallen Levels v2
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
Loading saved game "Bagrada L 1.2" ...
Starting mesh "Bagrada" with 1 plugin...
	Magma - The Fallen Levels v2
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
Loading saved game "Bagrada L 1.2" ...
Starting mesh "Bagrada" with 1 plugin...
	Magma - The Fallen Levels v2
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
Loading saved game "Bagrada L 1.4" ...
Starting mesh "Bagrada" with 1 plugin...
	Magma - The Fallen Levels v2
Using 1.8.5 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
2025-10-28 12:08:22  OUT OF SYNC
OOS occurred at line 1657 in /M/Myth2Code/monster_commands.c - game time: 27681 random seed: 7160726247
Warning: Unable to find cutscene 'prologue.smk'.
Closing Myth.
Computer is a 2.5 GHz Intel Core i7
Attachments
Bagrada L 1.4.zip
(62.5 KiB) Downloaded 1157 times
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