by Haravikk of Project Magma


Deep in the Southern reaches of the cloudspine mountains was once found an unusual oasis of growth and strange rock amidst a curtain of sleet and snow. This valley was once the home of the Callieach, and was hence named "caliech'val" or Valley of the Callieach by the trow, some two hundred years before the creation of the Great Devoid. The valley has remained untouched ever since but now, in some small part to the ancient energies still lingering here the armies of the light and dark now rage of the great basin and surrounding lands.

Meshes - Valley of the Giants (16 player giant) - A 16 player mesh where each player gets 1 myrkridian giant regardless of game type, even on Assasin, Stampede and Capture the Flag! Leading for some interesting tactical possibilities - The Fourteenth Crimson Tide (2 teams) - A mesh with two massive teams, light and dark with equal ammounts of points. Trow and Myrkridian Giants are used for general game types as well as Assasin and Stampede targets - Vailed Shroud (4 teams dark) - A dark 4 start mesh with fairly large, difficulty dependent forces. Legendary is suitable for 2 to 3 players per team while timid is suitable for 1 player per team. Adjust according to taste - Caliech'Val (4 teams light) - A light variant of Vailed Shroud - The vail of Callieach (6 teams dark) - A dark 6 team mesh with teams of a size for 1 or 2 players per team - Valley of the Callieach (6 teams light) - A light variant of The Vail Of Callieach - Circle of damnation (8 teams dark) - A dark 8 team mesh for 1 player per team, intended as an FFA since I heard many people complaining about gimble and so on only having 6 starts - Circle of radiance (8 teams light) - A light variant of Circle of damnation


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