Myth II: Defend The Seven Gates (BetaV6.8) [beta]

by Artilheiro

Update 6.8

.Campaign history diary added to all campaign maps,with audio with voice. screenshot-2024-10-19-16-01-54

.Tutorial maps (Units Test) and (Units Test Hero\Heavy) added, units are reborn when they die, when you defeat all the units in the fortress they will be reborn in 1 minute.

.Now the ''Hero'' version of dark units are categorized as ''Heavy'' (almost no units have Heavy in their name, for example ''Heavy Bre'Unor'').

.The Alpine Warriors returned to being Brigands, and at the same time the Alpine Warriors were exchanged for Warriors who use mace.

.The Alpine Archers have now become Bowman Thief, they are dark.

.All maps where Alpine Archers appear were changed to standard Archers and all maps where Alpine Warriors appeared were changed to Warriors(Mace).

.On some future map there will be Brigands and Bowman Thief in the campaign.

.The appearance of the Skeleton Warrior has been changed.

.New Warrior unit that uses Mace. ''After Soulblighter was defeated, an era of peace prevailed, many warriors did not see the need to be in the army, many warriors joined police forces, exchanged heavy armor for lighter armor, exchanged sword for mace, to avoid killing criminals without wanting to and to stun them to arrest them.''

.The Alpine Warrior on horseback was removed (the files are still in the game), now I understand why Bungie didn't put horseback units in the game, they are very fast, easily distract enemy units and the player could bypass map scripts with them.

.Many String Lists changed and Many String Lists added.

.Other changes made.

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Map 0 - Defend The Seven Gates

seven-gates-pre-game-image

It shows the events right after Soulbighter dies.

Press the ''i'' key to open the Warlock Legendary skill selection.

Press the ''i'' key to open the Bowman Legendary skill selection.

Defeat Conditions: If all allied units die.

Victory Condition: If the final wave of enemies is defeated.

Recommended players: Timid 1 player, Simple 1 player, Normal 1-5 Players, Heroic 1-6 Players, Legendary 1-8 players.

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Map 1 - Defend The Covenant

solo-net-pregame-1

Defeat condition: If Fenris dies

Victory condition: After destroying all waves of enemies and Fenris and his soldiers retreat when the enemy Gor-Ash arrives.

Recommended players: Timid 1 player, Simple 2 players, Normal 3-5 Players, Heroic 5-6 Players, Legendary 6-7 players.

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Map 2 - Defend The World knot

images

This map shows the story between the events of Defend The Hill and Defend The Library.

Defeat Conditions: if the specific warrior dies. (he has a different coloring than the other warriors.) if Fenris dies, if the World Knot pillar is broken. after the warrior enters the World knot the defeat conditions of the World knot Pillar and the specific warrior dying are deactivated.

Victory Condition: defeat the numerous wave of trhalls

Recommended players: Timid 1 player, Simple 1-2 players, Normal 1-3 Players, Heroic 4-7 Players, Legendary 8-12 players.

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Map 3 - Defend The Library

pregame-library-3oficial-2

Defeat conditions: If Warrior Captain dies or if there is no allied unit defending the library.

Victory Condition: If you eliminate Gor-Ash and the enemies next to him.

Recommended players: Timid 1 player, Simple 2 players, Normal 3-5 Players, Heroic 5-6 Players, Legendary 6-8 players.

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Map 4 - Defend The Monument

Sb-loss-11-monument

Defeat conditions: If all bre'unors die before reaching the monument, upon reaching the monument.

If b'Y'laggo dies.

If all units die b'Y'laggo automatically dies.

Victory condition: if the wave where there will be trow and forest giant is destroyed

Recommended players: Timid 1 player, Simple 1-2 players, Normal 1-3 Players, Heroic 2-4 Players, Legendary 4-6 players.

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Map 5 - Defend The Dam

the-dam-4

Press the ''i'' key to open the Warlock Captain skill selection.

Defeat Conditions: If Warlock captain or Knight die or if all 3 Barrages are eliminated.

Victory Condition: If you eliminate all enemy hordes.

Recommended players: Timid 2 player, Simple 3-4 players, Normal 5-7 Players, Heroic 7-8 Players, Legendary 8-10 players.

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Map 6 - Defend The village

Defend-the-village-2

Press the ''i'' key to open the Archer Captain's skill selection.

Defeat conditions: If Archer Captain dies in the small village, from the large village starting if Archer Captain dies or Knight or Berserker Captain.

Victory condition: after eliminating Trow iron Warrior.

Recommended players: Timid 2 player, Simple 3 players, Normal 4-6 Players, Heroic 6-7 Players, Legendary 8-9 players.

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Hi, this is my first plugin made.

Myth II: Defend The Seven Gates

Many units have been modified significantly when more armor wear and some have changed movement speed (depending on the unit's weight and amount of armor).

Units that affect the morale of other units have daggers!

1 dagger increases allied team morale by 1

2 daggers increases friendly team morale by 1 and decreases enemy team morale by -1

3 daggers increases the allied team's morale by 2 and decreases enemy team morale by -1

4 daggers increases the allied team's morale by 2 and decreases enemy team morale by -3

I don't know if I'll be able to finish this plugin throughout my life, I also need to look at my life, studies, work, my priorities, etc.. Meddling a lot with loathing and fear ends up consuming the person, even more so in a large project, So with that said, don't be surprised if it takes a long time for me to release a new update.

heartfelt thanks to all the creators of units and other things that made it available for free on website: https://soulblaster.webs.com/

Thanks to DarthRevan555 for letting use his Myth III Public Beta plugin units.

My special thanks to Jon God helped me a lot by putting water in my plugin. And to all of the discord myth2 mapmaking channel.