Extras
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Highest Rated →
- 2.00 - Bungie.net Metaserver Code
- 0.00 - PluginViewer Source
- 0.00 - Updated Metaserver Source Code
- 0.00 - MythDevServer Source Code
- 0.00 - Chaos Source
- 0.00 - Ambience Source
- 0.00 - HeadEditX Source
Most Downloaded →
- 2993 - Updated Metaserver Source Code
- 2365 - MythDevServer Source Code
- 2134 - Bungie.net Metaserver Code
- 2044 - Chaos Source
- 1413 - Ambience Source
- 1302 - HeadEditX Source
- 1198 - PluginViewer Source
Largest →
Latest Source Code (1 - 7) for Myth II
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PluginViewer Source
PluginViewer is an OpenGL toy that lets you fly around a 3D landscape in real-time. It reads the map files from Myth II: Soulblighter.
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Chaos Source
This is the source code for the Myth diagnostics tool Chaos. I haven't had much time to play with it recently, and don't want it to go the way of Amber. Without source it will surely get out of date and then be useless to the myth community. It is written …
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HeadEditX Source
This is the sourcecode for HeadEditX. It requires XCode and PyObjc to compile. Macintosh only (hence the X in the name).
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Ambience Source
This is the source code for Ambience. It should compile on a Mac or PC. Requires Python, wxPython, and the Chaos Source.
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MythDevServer Source Code
The MythServer source code is based on the MythDevServer code released by the now defunct MythDevelopers in the autumn of 2003, which in itself was based on original bungie.net Myth II metaserver code released by Bungie Studios. Both of those releases are …
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Bungie.net Metaserver Code
This is the original Myth II Metaserver source code released by Bungie Studios. An updated version of the metaserver source code is available here. Original release notes: Want to be an admin? Go for it! Want to make your own ranking system? Everything …
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Updated Metaserver Source Code
The updated MythServer source code is based on the MythDevServer code released by MythDev in the autumn of 2003, which in itself was based on original bungie.net Myth II metaserver code released by Bungie Studios. Both of those releases are still …
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