Search found 32 matches

by ska
Sat May 18, 2013 8:05 pm
Forum: Technical Support
Topic: 1.8 beta 2 crashing
Replies: 5
Views: 1760

Re: 1.8 beta 2 crashing

Thanks for the reply, punkUser. According to Windows Update, it looks like the drivers are all up to date (although I'm not sure how to check the graphics driver specifically). Here's my attempt to launch Myth and try to play Willow Creek: 2013-05-18 21:03:54 Myth II Build 420 running under Modern W...
by ska
Sat May 18, 2013 7:02 pm
Forum: Technical Support
Topic: 1.8 beta 2 crashing
Replies: 5
Views: 1760

1.8 beta 2 crashing

Hello, just installed 1.8 public beta 2. Unfortunately, it crashes whenever I try to play a game. Here's a crashlog -- any idea what's going on? 2013-05-18 18:46:52 Myth II Build 420 running under Modern Windows 6.000000 ---------------------------------------------- Loading poweruser.txt... not fou...
by ska
Sun May 22, 2011 4:15 pm
Forum: Technical Support
Topic: Myth lags when I host and a player drops
Replies: 2
Views: 751

Myth lags when I host and a player drops

Like the subject says, when I'm hosting, Myth will suddenly freeze for about 5-10 seconds before telling me that a player has dropped. This happens every time someone drops. To be honest, I don't remember when this started happening, but I've finally decided to say something and see if anyone has an...
by ska
Sun Jun 13, 2010 3:21 pm
Forum: Technical Support
Topic: Myth2_171.dmg fails to mount
Replies: 4
Views: 910

Re: Myth2_171.dmg fails to mount

Thank you Myrd, works like a charm!

And yeah, I really should upgrade to Tiger, just haven't gotten around to it yet. :o
by ska
Sat Jun 12, 2010 9:25 am
Forum: Technical Support
Topic: Myth2_171.dmg fails to mount
Replies: 4
Views: 910

Myth2_171.dmg fails to mount

When I double-click on Myth2_171.dmg, it fails to mount and says "no mountable file systems." I tried re-dling and got the same error. Does anyone know what I should do? (I have Mac OS 10.3.9 on a G4 PPC processor.)
by ska
Thu May 27, 2010 7:05 pm
Forum: Technical Support
Topic: controlling a myrk that's in rage
Replies: 7
Views: 1314

Re: controlling a myrk that's in rage

Another interesting thing about Krid rage: if you space-bar a Krid before he goes crazy, he'll just stand there and refuse to attack anything. I'm not sure if that trick still works.
by ska
Wed Jan 23, 2008 5:11 pm
Forum: General Discussion
Topic: "Standard" unit bug
Replies: 4
Views: 1462

cool cool
by ska
Tue Jan 22, 2008 9:56 pm
Forum: General Discussion
Topic: "Standard" unit bug
Replies: 4
Views: 1462

"Standard" unit bug

There's a bug on Divide, Dorfball, and Keep (Assassin gametype). Sometimes you get "standard" brown units. I've seen other weird mixups, like the unit taking on the other team's color or turning a weird shade of green. The similarity between these 3 maps is that there are different units t...
by ska
Wed Jan 09, 2008 11:49 pm
Forum: General Discussion
Topic: Movement at the station
Replies: 128
Views: 29053

I'm hugely in favor of including the PRASP maps in 1.7 because I'd like to see them played more often. For some reason, these great maps are never played. I think most of them are small, so they could easily be crammed into a new update and hopefully freshen things up. Including other maps (Sleepy H...
by ska
Sat Dec 10, 2005 7:53 pm
Forum: Map Making Support
Topic: Pimp My Zerk
Replies: 5
Views: 1521

Thanks a million :)
by ska
Thu Dec 08, 2005 2:45 pm
Forum: Map Making Support
Topic: Pimp My Zerk
Replies: 5
Views: 1521

Thanks for your post, haravikk! I'm afraid I wasn't very clear on this: these attacks aren't strictly melee attacks, they're just really short-ranged projectiles. What I want is for these short-range attacks to be initiated with T instead of a click (and instead of pressing T, followed by a click),...
by ska
Thu Dec 08, 2005 11:47 am
Forum: Map Making Support
Topic: Pimp My Zerk
Replies: 5
Views: 1521

I almost forgot: I want to be able to switch between these attacks using the inventory. So, another question I have is: "how can I start this zerk off with two or three artifacts before the game begins?" Thanks again.
by ska
Thu Dec 08, 2005 11:28 am
Forum: Map Making Support
Topic: Pimp My Zerk
Replies: 5
Views: 1521

Hello, helpful and handsome sers. I want to make a zerk with a different attack for each of his 3 attack animations. Each of these attacks should be initiated by hitting T (like a wight's special) instead of clicking on the enemy. The two attacks using the overhand chop animations should be avoidab...
by ska
Sat Jul 30, 2005 5:49 pm
Forum: Map Making Support
Topic: Questions For My New Map - You guys rock
Replies: 9
Views: 2117

Quick question: How do I make a projectile cast a glowing shadow, or no shadow?
by ska
Sat Jul 30, 2005 3:41 pm
Forum: Map Making Support
Topic: Fast Myth - F1 and F2 for Multiplayer
Replies: 4
Views: 1344

Well ideally, the host would select it pregame. Maybe it would work better if there were more speeds in between normal and double though, because anything faster than double would just be for laughs. :)