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Latest →
- Legacy of Myth old I
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Most Downloaded →
- 2062 - Leagues From Nowhere
- 1986 - Boil and Bubble, Toil and Trouble
- 1843 - Dun Caric
- 1833 - Going to Town
- 1802 - Like Blood Through A Sieve
- 1797 - Cryptic Wightings
- 1656 - Leagues of Suffering
Largest →
Highest Rated FFA Netmaps (31 - 45) for Myth II
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Myth: The New Tactics
(aka "Myth TNT") by Nathan Cormier This plugin is designed to expand the tactical depth of Myth2 multiplayer, with units and maps that complement the original content from Bungie. All the new units are intended to add interesting new elements to netplay, …
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The Borogove
The Borogrove a rainy, swampy FFA map with 4-start and 5-start Light and Dark versions, Riot meshes, and fearsome stampeding turtles. (You know you want the turtles.)
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For Frostbite Apply Within
For Frostbite Apply Within is a 5 team netmap conversion of For Carnage Apply Within. The plugin includes 3 meshes: Light, Dark and Remix. KotH and Stampede remove the 5th (middle) team from the game.
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PG Dueling Pack 2
Here is Pack 2 of the PG Dueling Packs. This one is focused on specific units or unit combinations so that you can practice/train with specific units. It is also a lot of fun. The Difficulty Level decides the number of units each team gets. You can play …
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The Killing Floor
The Killing Floor was created from a desire to play the Proving Grounds/Killing Grounds unit sets, but with balanced starts and improved flag placements. There is not a great deal of elevation, just some subtle relief around the outer map and a slightly …
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Seasons Change
This 4-start FFA map has 4 quadrants divided North to South by a wall, and East to West by a river. Each quadrant has nearly identical terrain, but a very different look... with each representing a different season (spring, summer, fall, winter). There is …
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Fosgarach (Four Starter)
I have taken the map "Fosgarach Ruillick" and made it into a four start map. I have added the general from lichen unto death! This is for browning who requested the talents of the Zaknafein Mapmaking Group. Enjoy!
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Epic
Author unknown (uploaded by GonenGuard). Created by an unknown author in October of 2004, this is truly an "Epic" maps for teams. Uses micro units and massive armies from many different conversions and tagsets. Everything seems to be at 1/8th scale or …
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Ice in the Veins
This is my first officialy published map, I have made many others - just never made them readily available. This is a large snow map that has a lot of elevation change, so it was nessasray to use terrain following camera. It takes a bit to get used to but …
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Blow, blow, thou winter wind V 1.1
A medium size 4 start winter map with two meshes - a dark one called "Blow, blow, thou winter wind" and a light variant called "Freeze, freeze, thou bitter sky" Special thanks to all the people that helped in beta-testing and problem solving: - Pyro - Sam …
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Till the River Runs Dry
This map was created to demonstrate that blackholes do not lead to pocket universes. It is in the same flavor and style as Gimble in the Wabe and should be played accordingly. Any failure to do so will result in immediate legal action and possible fines.
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Quarrel on the Chaparral
This is my second map for Myth II. When I started working on this one I had in mind, a map with rolling hills. I focused more on the color map than on my previous maps and I think it turned out quiet nice. I'm still no expert so there are many flaws, I …
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Black Bat Forest II
Author Unknown Created in August of 2002 From the original read me: This map has five starts on a modified version of Bungie's "Through the Ermine," and is composed of a unique and challenging unit set. It also includes a few new models of rocks, …
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Gravediggers
In the 17th year of the great war the cone of Tharsis exploded, showering ash and flame throughout the armies of the light. From this inferno of soot and fire The Watcher commanded his legions of the undead, and his evil so great that entire armies were …
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WWII: Tokyo 2021
Note: This plugin requires the WWII: Units tagset. This map is a trial to make a real "modern map". Can we have very real tall buildings in Myth maps? And if so, will it be fun? This map includes 3 meshes: 1. 6 player unit tradable / about 10 soldiers, 1 …
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