Extras
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Highest Rated →
- 5.00 - The Fallen Levels v2
- 5.00 - The Camp: POW Rescue Mission
- 5.00 - Freedom I
- 5.00 - Blue & Grey
- 5.00 - The Year of Burning Stone
- 5.00 - KGC - Gladiators: Armageddon v1.1
- 5.00 - Myth III Public Beta
Most Downloaded →
- 27407 - The Fallen Levels v2
- 11404 - Mazzarin's Demise VI
- 7790 - Chimera
- 7451 - The Havre River
- 5363 - Myth II: Dark Campaign
- 5271 - Blue & Grey
- 4381 - Phantom Hounds: The Call of Glory
Largest →
Latest Solos/Coops (226 - 240) for Myth II
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The Fallen Levels v2
After working on vTFL for Myth II v1.4, and porting the TFL multiplayer maps to Myth II, we began work on porting the TFL soloplayer maps to Myth II. Every level has been ported with painstaking accuracy, including not only the secret level, "A Long …
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Frenzy of the Damned
Frenzy of the Damned was a co-op made for TFL by Conner of Clan Plaid. Set on the mudpit map, it threw wave after wave of impossible enemies at you, and if you survived that you were rewarded with a trow smackdown. Although one person beat the plugin on …
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Manistee Paintball Challenge
MPC takes full advantage of many of the new features implemented by Myth II v1.4 Co-op & Multiplayer Game Play Highly Randomized Solo/Cooperative-Play Map. Timid-Normal: Should provide a good challenge for the novice up thru to experienced Myth …
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Mazzarin's Demise III
Far more than a mere port of the popular TFL co-op favorite, this version of Mazzarin's Demise is redone entirely from scratch, taking full advantage of Myth 1.4's new features. An epic co-op to say the least, it contains 32 different unit types, an army …
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Mazzarin's Demise IV
Project Magma is proud to present the latest version of Mazzarin's Demise; Mazzarin's Demise IV For Myth II 1.4.x. Among the many new changes are more than 600 additional enemies to fight (total of 2876 on Legendary - once again, setting a new record for …
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Mazzarin's Demise V
The most epic map ever created for Myth, Mazzarin à s Demise V takes co-op game-play to a whole new level. It features brand new units by 3D modeling and animation master Khellek, a massive army of up to 6,000 enemies, dazzling new special effects, …
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Mazzarin's Demise VI
Project Magma proudly presents Mazzarin's Demise VI, exclusively for Myth II 1.6. Once again, the Mazzarin's Demise series redefines epic co-op gameplay. In addition to more enemies, more spells, and new special effects, this installment provides players …
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Requiem of the Dead
"Why Mazzarin could not divine his own future with clarity will be forever unknown, but perhaps he glimpsed the torment and shadows that awaited, for he began to gather a band of champions, gifting them with artifacts magical and of strange technologies …
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Shadow of the Mountain III
Shadow of the Mountain was always one of the more popular TFL levels, noted for the randomization of its orderly attack waves and its feeling of desperation it gave as you clung to your hilltop defence. Magma's Shadow II TFL plugin took that to a new …
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The Five Legends (for Myth II)
Long ago, a group called the Crows Bridge Cartographers released a creation called Legendary.gor for Myth TFL. Its basic premise, that of playing the solo levels using only the units from The Five Champions, proved extremely popular. When we made the …
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Scourge of Belial
"Countless millennia ago, in a time when the mystic arts permeated the land, an evil presence casts it's ominous shadow over the domain of man. The name bestowed upon this dark, loathsome, and evil entity was Belial . . ." You part in this epic battle is …
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The Woods Out Back
Finally when the Kingdom of Kirathia joined in the conflict, the siege of Traventon was broken and its dread attackers sent into a retreat. With that victory the advance of the dead armies was finally put to a halt and, in disarray, the dark legions fled …
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A Cold Winter's Night
This map is not for the meek or faint of heart. It is hard, and is meant to be a challenge, even to the best of veteran Myth players. This plugin features solo-coop as well as a multiplayer map, 19 different units, and some scripting surprises you won't …
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Darkest Before Dawn
This map was created under the following premise: Balmung was not recovered in the Catacombs and has yet to be discovered. The Summoner was not defeated within the Tain, but escaped instead and remains at large. Help Alric seek out and aquire Balmung then …
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The Necromancer
This map is based on the ever-popular saying, 'For every enemy we killed, two took its place...' This is not a finished map, but I've decided to make it available in case anyone likes the idea and wants to do something with it. It's playable (meaning you …
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