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Highest Rated →
- 5.00 - Detail Texture Megapack
- 5.00 - The Fallen Levels v2
- 5.00 - Phoenix Rising
- 5.00 - The Camp: POW Rescue Mission
- 5.00 - Myth TFL Multiplayer Mappack
- 5.00 - Dorfball
- 5.00 - Wild West: "Boot Hill"
Most Downloaded →
- 28259 - The Fallen Levels v2
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- 11469 - Mazzarin's Demise VI
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- 5451 - Myth II: Dark Campaign
Largest →
Latest Items (451 - 465) for Myth II
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Shimedaiko (MWC)
I have taken Shimedaiko and put three very vanilla unit trades on it. There is an If I had a Trow unit trade, a Desert Between your Ears unit trade, and a Venice X2 (copied from the barrens) unit trade. Check it out fools, booyakasha!
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PDA (Zakked)
I took AnubisTTP's PDA map (Awesome work btw) and made it compatible with the MWC 2 team lifestyle. Dark has a gyre feel to it, with some ghols. Light has a gimble feel to it. Grim won't use this in MWC I bet!
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Yukigassen (MWC)
This snow map has had its previously awful unit trades turned into standard MWC worthy unit trades. I have 3 meshes, using the shuffle, calm, and dark canyon trades. check it out grim!
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Talus (MWC)
I have taken Gimpmask's Talus plugin and changed the unit trades to more MWC appropriate ones. There are Dark Canyon, Grilling Grounds, Drowned Empire, and Great Divide unit trades. I'm sure one of them falls under light/semilight, right grimster?
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Primordial Soup (MWC)
I have turned this into a two team mesh with two standard unit trades. There is one with a Drowned Kingdom unit trade The other has a "If I had a Trow" unit trade. All for you grim!
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Return of the Leveller
This campaign is what you would get if the Fallen Lords were resurrected and Cu Roi/Rabican never died. There are a few other Fallen lords thrown in there, as well as the reincarnation of the Leveller! Some 40+ solo levels, numerous new units, plenty of …
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Quixotism (MWC)
Stolen from Jinn™ This is a 2 fort mesh with multiple places to cross a middle river. I have placed standard light, shuffle (with 1 jman for pus), acts of cruelty, and caer cadarn trow trades. This should be fun, check it out grim!
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Myrkridian Slave Trade (MWC)
I have edited Myrkridian Slave Trade to make it more compatible with MWC. For the Dark mesh I have one trow, warlocks, mortars, archers, berserks, mauls, warriors, and wights. For the light mesh I copied the unit trade from "calm before the storm" which …
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Unholy Alliance
The Archers were sent into the abandoned elvish cathedral armed with arrows of stoning, "Let the Warlock go first" they said. Armour clatters as the murky depths of this evil place cries of long ago haunted anguish. All heard throughout the flooded halls …
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Valley of Shadow
Hey suckas! B.A. Baracus here, bringing you my very first Myth map: Valley of Shadow. It features a wide variety of obstacles and environments to keep things exciting.
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Malarius
"From the opposition of attraction and repulsion (1+2) results the rotating 'wheel of anxiety'" 5 meshes starring Myrmidons, Skeletons, fir'Bolg, Enchantresses, Myrkridian Assassins, ghôlus Malae, Scylla plus the entire standard Myth2 cast. Also a Synth …
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Canyon Of Ne'Devlin Pack
This map is unlike all other maps, it took me very long to create it. You first start out very high, You follow different roads down to the dried up river bottom to spill your enemy's blood. There are some really nice places to ambush up high and lots of …
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Chop 'till you Drop
This is a FFA map set in a hilly forested region. Most of the games hearken back to the classic Myth 1 setup with one player starting in the center. The center is dominated by a large hill/bowl with a big rock in the middle. Spread around the map are many …
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Years of Famine
This map is a remake of Death in Dire Marsh from Myth I, it's similar to what Bungie did in porting I'll Dance on Your Grave to Myth II as I'll Fall on Your Grave. But, instead of an autumn look I chose one completely opposite of the original map. In the …
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Mudpit/Carnage Combo
This plugin contains two maps ported from Myth: The Fallen Lords (MTFL), Mudpit Massacre and For Carnage Apply Within. A lot of effort has gone into making an accurate port of the maps. I believe this has been achieved as much as is possible, given the …
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