The Ledges Between Us
by GimpMask
Ledges Between Us (AKA "Hill" in beta format)
There are four meshes in this plug-in, detailed as follows:
Dark. Two start mesh. Units: Fetch, Soulless, Spiders, Mauls, Myrkridia (small), and Heron Guards (Assassin targets only).
Dwarf (Slugfest). Two start mesh. Units: Dawrves, Journeymen, Thralls, Wights, Morter Dwarves (Assassin targets only), and Kor's Sak Cannon (Legendary difficulty only).
Light. Two start mesh. Units: Archers, Beserkers, Dwarves, Ghols, Heron Guard Hero, Thralls, Warriors, Wights, and Wolves (Assassin targets only).
Triad. This is a three start mesh designed to set light and dark units against one another. Team 1 and 2 have light units (the same as mention in the light map above), and team 3 gets dark units. The light teams are more mobile and generally have longer ranges (for archers), and the dark team is slower but has more or stronger units (and is more suited to the watery southern edge of the map). The game types Assassin and King of the Hill have been removed because they are pretty unplayable under the circumstances.
Units: Teams 1 and 2 get Archers, Beserkers, Dwarves, Ghols, Heron Guard Hero, Thralls, Warriors, Wights, and Wolves (Assassin targets only). Team 3 gets Fetches, Ghasts, Mauls, Soulless, Thralls, Wights, and Wolves.
WARNING: It is suggested you play this mesh only if you intend to have all 3 starts -- 2 teams on this mesh could unbalance the mix.
© 2005 - 2024 the tain