GimpMask
-
Brave the Ghenjiwash
Preface. This plug-in includes a solo game and a net map with four meshes. The solo map proper is very different from the netmaps, but they are part of the same geographic theme (neighbors in a campaign I am slowly fleshing out). The netmaps have already …
-
The Ledges Between Us
Ledges Between Us (AKA "Hill" in beta format) There are four meshes in this plug-in, detailed as follows: Dark. Two start mesh. Units: Fetch, Soulless, Spiders, Mauls, Myrkridia (small), and Heron Guards (Assassin targets only). Dwarf (Slugfest). Two …
-
The Pit of Fiends
The Story: The pit of fiends is a lifeless rock island that drifts in the endless black sea of the void. It was crafted untold millennia ago by powerful magicks, and can only be reached by kindred means. The sinister role of this place is unknown to those …
-
Bald Hill
Crossing the ridge of the Ganduis Abandi (Tul. "Grand Cleaving") is common along the road between the villages of Pigit and Driski. Here the road reaches the summit of Mun Dhule (Tul "Bald Hill"), and from that vantage one can see the lands for miles. It …
-
Azkruic Epoch
This is the revision of my original two mesh plug-in "Azkruic Epoch." I received a good response from version 1.0 and wanted to "clean up" and release a better version to accommodate online play. This is an original two mesh plug-in set in the same …
-
TrowBall
This is a quickie plug I coughed up for those Trow fiends out there. The meshes contained here are essentially Trow soccer games with differing numbers of starts (2, 4, and 8 starts). The units are all melee -- Trows (the star players), Beserks, Mauls and …
-
Stone Heart
A stone fortification stands in the heart of the Shendin valley. It has been there for longer than any can recount, and none can say by whom it was built.Hence, this nameless place has come to be known as the "Stone Heart." Short on story, but big on …
-
Return to StoneHeart
Shortly after the release of the original StoneHeart, I was asked by quite a few players to create another version with a few changes. And so I did, and here it is. I did get sidetracked however, which is why it took so long to release (this plug has been …
-
Talus
First of all, this plug-in is the answer to those that made suggestions about my previous release "Stone Heart." It has four meshes, each taking advantage of the various facets of the Myth engine to grant satisfying gameplay. These maps are large …
-
Wasteland Arena
I created this netmap inspired by the Bungie netmap "Venice." Still, it strayed quite a bit from that theme, and the final product is nothing like the original concept aside from the unit selection on one of the meshes. Here are a few of the features of …
© 2005 - 2024 the tain