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Most Downloaded →
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Largest →
Highest Rated Netmaps (46 - 60) for Myth II
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A Conspiracy of Cartographers (1999)
Plugin by Paul Schrier (aka The Pope). An oldie from July 1999. The legendary "Pope" has created a map with extremely challenging terrain and lots of interesting problems. Will keep your group busy for some time, trying to figure out the tactics and …
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Do You Have the Ball?
Plugin created by Sea Capin. A fun variant of Dead Man's Float, with some unit and position changes. Nothing over the top or wildly different, which keeps it familiar, but not. If you're a fan of the Dead Man's Float action and colormap, this is a goodie. …
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Barbarians At the Gate
By Clem of "The Clan of Urban Barbarians". A really nice 1999 reimagination of the venerable Bungie standard, Venice. It's now a semi-lush blue water and trees kind of place. Sadly, no DTex. Four meshes, one that identically mimics the original Venice in …
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Bag of Bones (and Brave New World)
By John Davis. Two meshes (same map) from July 2000. The colormap and such are kind of crude, but the tactics and strategy are interesting. Basically, there's a fenced off island in the center, with steep cliffs and a river surrounding. Island has one way …
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Antarctica
By Kit Wong (aka Wright) An excellent map from May 2000, with echoes of Drowned Kingdom. Much different gameplay, however. Large map with several small, snowy islands connected by shallow water channels. Very nicely done, and includes an active volcano. …
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Garden of Lemurs
Garden of Lemurs is a large eight player map originally created for Myth: TFL. Unfortunately the first golemur was very disappointing because the game engine could not render a fine enough mesh for the heightmap. Fortunately Myth II uses a mesh that is …
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Ashes to Ashes (2001)
By Cartographers of Myth (CoM). From the Read Me: "...I think the volcano should stay quiet now, at least until we've struggled past it and move on to Tyr. Neil was attacked by a single Ghôl, which apparently had been driven mad by the volcanic gases. It …
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Assault on the Wetlands (Solo & Multipack)
By BattleNipple (aka Burning One). From July 2004, three insane maps, all of which use modified Quake/ADT Marine units. Special weapons and items abound. Needless to say, the action is quite intense. The Wetlands is a quick solo on an archipelago kind of …
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Cryptic Wightings
Cryptic Wightings, an Electronics Boutique Bonus Map, features a three pronged river, a light and dark varient, and many fortifications around the map make for interesting Territories or Captures games.
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Blood in the Snow (Leagues from Nowhere)
Created by MacSteve in August 1999. This is "Leagues from Nowhere" (which was created by Bungie staff in February 1999) now re-imagined in a snowy environment. Triggers a Magma/Jon God detail texture for extra goodness. Classic, fast, excellent gameplay.
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Belly of the Beast
Wilsorn had a problem. He was a gambler. He had lost everything he had to a fat old fir'bolg named O'luo'hr. Wilsorn pleaded for his livestock as O'luo'hr stroked his beard thoughtfully, relishing the power he had over another being, back in his day he …
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Broken Tundra (Rocket Dorf)
Created by Ailil of OMAG in April 1999; original Rocket Dorf unit created in 1998 by Sean Wallitsch (aka ig98) and modified by Ailil (see enclosed Read Me for details). Broken Tundra has a really cool colormap with crazy elevation changes---hills, rivers, …
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Before the Fall of Venice (1999)
Created in September 1999 by Paul Schrier (aka The Pope). From the Read Me: Back in the days of ancient Venice there was a real canal that rounded the growing fortress. Bridges spanned the narrow canal. Not from the Read Me: Interesting map from a …
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Beckoning Wilds
Created by Remedial. A truly outstanding map that reminds you of Elijah's "A Broken Arrow" standard (which was released a few months before). Beckoning Wilds is a little different, though, with a bit more drama and a tighter layout. The colormap is really …
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Impending Doom (2004)
Created by Sam the Butcher in June 2004. From the Read Me: A great new map featuring swamps, rivers, and mountains. Very diverse landscape allows for many different attack strategies and multiple ways to approach your opponents. You can take quite a few …
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