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Highest Rated →
- 5.00 - Phoenix Rising
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- 5.00 - Myth TFL Multiplayer Mappack
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Most Downloaded →
Largest Netmaps (256 - 270) for Myth II
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Going to Town
Going to Town - The Lost Bungie Map Going to Town is one of the two lost Bungie maps. (The other being Cryptic Wightings (aka Gothic)). From what I understand, no one knows who created this map, specifically, but it's basically a Bungie map that didn't …
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AGEHA DTF (aka Kabe)
By AGEHA. Here's a rarity: A plugin created in 2005 exclusively for and by a Japanese group of Myth gamers known as AGEHA. An original colormap and a new unit called "Treewall" in this one. Mini forts on the points of the compass, with walkways across a …
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A Bolstering of Doubt (MWC)
Another WWO map that I have changed slightly. This map has trow, myrkridia, berserks, dwarf heroes, warlocks, soulless, and two new units. There is the minion, its like a floating ghast, it goes pretty fast but its attack is very weak. Useful for mixing …
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Barbarians At the Gate
By Clem of "The Clan of Urban Barbarians". A really nice 1999 reimagination of the venerable Bungie standard, Venice. It's now a semi-lush blue water and trees kind of place. Sadly, no DTex. Four meshes, one that identically mimics the original Venice in …
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Garden of Lemurs
Garden of Lemurs is a large eight player map originally created for Myth: TFL. Unfortunately the first golemur was very disappointing because the game engine could not render a fine enough mesh for the heightmap. Fortunately Myth II uses a mesh that is …
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If I Had A Winter Series
So there was this winter mappack that deqlyn made I think, so I took that, extracted the trow mesh, and gave it trow units. Then I added an awesome pregame image (thanks to pyro for doing it for me!), and took these funny voices from a plugin called helms …
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Cryptic Wightings
Cryptic Wightings, an Electronics Boutique Bonus Map, features a three pronged river, a light and dark varient, and many fortifications around the map make for interesting Territories or Captures games.
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Blood in the Snow (Leagues from Nowhere)
Created by MacSteve in August 1999. This is "Leagues from Nowhere" (which was created by Bungie staff in February 1999) now re-imagined in a snowy environment. Triggers a Magma/Jon God detail texture for extra goodness. Classic, fast, excellent gameplay.
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Broken Tundra (Rocket Dorf)
Created by Ailil of OMAG in April 1999; original Rocket Dorf unit created in 1998 by Sean Wallitsch (aka ig98) and modified by Ailil (see enclosed Read Me for details). Broken Tundra has a really cool colormap with crazy elevation changes---hills, rivers, …
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Impending Doom (2004)
Created by Sam the Butcher in June 2004. From the Read Me: A great new map featuring swamps, rivers, and mountains. Very diverse landscape allows for many different attack strategies and multiple ways to approach your opponents. You can take quite a few …
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Peace on the Ramparts TE
Tournament Edition of Peace on the Ramparts -Modified Flag placement -Added 2-team meshes with appropriate unit sets Original version by KillerK and Creation TE changes by HMP and Limp
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Going to Town TE
Tournament Edition Changes by HMP and Limp -New unit sets -Changed Flag placement Original version by Bungie
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The Ledges Between Us
Ledges Between Us (AKA "Hill" in beta format) There are four meshes in this plug-in, detailed as follows: Dark. Two start mesh. Units: Fetch, Soulless, Spiders, Mauls, Myrkridia (small), and Heron Guards (Assassin targets only). Dwarf (Slugfest). Two …
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Red Sands
Red sand, black blood, need I say more? The dessert-like five team map features some original terrain and some interesting obstacles to over come.
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Wild West: "Boot Hill"
Note: This plugin requires the Wild West tagset. BEWARE THE DEAD BANDIT KING! Whee-Doggah! Just in time for Halloween 2003! Here we have a bunch of rootin'-tootin' Cowboy fellers havin' themselves one "hell" of a time in a bat-infested Boot Hill boneyard! …
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